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Re: [newtech-1] Windows Phone 7 Developer Launch

From: Damion H.
Sent on: Thursday, October 28, 2010 7:29 PM
That's all I'm pointing out -- $20 is a rounding error compared to the value of the time a developer invests creating an app that doesn't suck.? Arguing over $20 is as stupid as suggesting that no barrier to entry (all crappy apps get approved for free) is a smart strategic plan.

And you're right -- I don't know how big the market is going to be anymore than you do, but I do know that virtually unlimited resources will spur its growth, a global army of existing Visual Studio developers is well-equipped to build apps for the WP7 platform, and as Fernando confirmed in his post -- the platform is ridiculously easy to work with -- that doesn't point to a tiny market share.
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Damion Hankejh | hankejh.com


On Thu, Oct 28, 2010 at 7:20 PM, Michael Mellinger <[address removed]> wrote:
Shouldn't we be talking past tense? ?Everything is done. ?People have a portfolio of Flash apps that they want to release on WinMo. I agree that the fee is minimal but you still don't know how big the market will be.?

Sent from my iPad

On Oct 28, 2010, at 6:59 PM, Damion Hankejh <[address removed]> wrote:

That's an answer to the question??

Again: How much time would you estimate you'd spend building your 6th app?? And what is the value of your time per hour?
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Damion Hankejh | hankejh.com

On Thu, Oct 28, 2010 at 6:51 PM, Michael Mellinger <[address removed]> wrote:
I already gave a good answer for this. I have 12 Flash games on Android. Now I want to release them all for WinMo. ?

Write once, run everywhere.


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