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Stanley Morris will present findings on using QOpenGLFrameBufferObject in a QML application. This will cover C++/QML integration and if there is time/interest we'll discuss performance differences between a pure QML implementation, a QtQuickItem implementation that drawn directly in the OpenGL scene graph and a QOpenGLFrameBufferObject implementation.

Agenda:

• 6:00 Pizza & Networking

• 6:30 Announcements

• 6:45-7:45 Presentation

Source code and slides will be available for download.

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