Custom OpenGLFrameBufferObject
Details
Stanley Morris will present findings on using QOpenGLFrameBufferObject in a QML application. This will cover C++/QML integration and if there is time/interest we'll discuss performance differences between a pure QML implementation, a QtQuickItem implementation that drawn directly in the OpenGL scene graph and a QOpenGLFrameBufferObject implementation.
Agenda:
• 6:00 Pizza & Networking
• 6:30 Announcements
• 6:45-7:45 Presentation
Source code and slides will be available for download.
