
What we’re about
Join the Orlando Game Developers Meetup group and connect with fellow game enthusiasts!
Whether you're a seasoned pro or just starting out, this group is a welcoming space to share your passion for game development. We meet regularly to discuss the latest trends, share tips and tricks, and work on collaborative projects.
What to expect:
- Networking opportunities: Connect with like-minded individuals and build lasting relationships.
- Skill-sharing: Learn from experienced developers and share your own knowledge.
- Collaborative projects: Work together on exciting game development projects.
- Industry updates: Stay informed about the latest news and trends in the gaming industry.
Our mission:
To create a supportive community where game developers of all levels can learn, grow, and achieve their goals.
Who is this group for?
- Game developers
- Game designers
- Artists
- Programmers
- Students
- Hobbyists
Join us today and let's create amazing games together!
This is a Melrose Center Meetup group. The Melrose Center is on the 2nd floor of the Downtown Library Building in Orlando, FL. This creative coworking space provides our customers access to spaces, resources, and learning opportunities to work on their projects.
Upcoming events (4+)
See all- UE5 Blueprint Fundamentals: Third-Person Programming Series - Part 2 of 4Link visible for attendees
Join us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration at https://attend.ocls.org/event/13225417 is required to attend.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: NoneSchedule
Part 1: Unreal Engine Fundamentals - Tuesday, April 29, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.Part 2: Unreal: Blueprint Programming Basics - Wednesday, April 30, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.Part 3: Unreal: Third-Person Blueprint Programming - Thursday, May 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.Part 4: Unreal: Enhanced Input System Blueprint Programming - Friday, May 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input device and trigger a game character's locomotion behaviors.
These are online classes conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
Please note that the Unreal Engine is recommended but not required for this class. You can download It from the following link: https://www.unrealengine.com/en-US
- UE5 Blueprint Fundamentals: Third-Person Programming Series - Part 3 of 4Link visible for attendees
Join us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration at https://attend.ocls.org/event/13225418 is required to attend.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: NoneSchedule
Part 1: Unreal Engine Fundamentals - Tuesday, April 29, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.Part 2: Unreal: Blueprint Programming Basics - Wednesday, April 30, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.Part 3: Unreal: Third-Person Blueprint Programming - Thursday, May 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.Part 4: Unreal: Enhanced Input System Blueprint Programming - Friday, May 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input device and trigger a game character's locomotion behaviors.
These are online classes conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
Please note that the Unreal Engine is recommended but not required for this class. You can download It from the following link: https://www.unrealengine.com/en-US
- UE5 Blueprint Fundamentals: Third-Person Programming Series - Part 4 of 4Link visible for attendees
Join us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration at https://attend.ocls.org/event/13225419 is required to attend.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: NoneSchedule
Part 1: Unreal Engine Fundamentals - Tuesday, April 29, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.Part 2: Unreal: Blueprint Programming Basics - Wednesday, April 30, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.Part 3: Unreal: Third-Person Blueprint Programming - Thursday, May 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.Part 4: Unreal: Enhanced Input System Blueprint Programming - Friday, May 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input device and trigger a game character's locomotion behaviors.
These are online classes conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
Please note that the Unreal Engine is recommended but not required for this class. You can download It from the following link: https://www.unrealengine.com/en-US
- 3D Animation Fundamentals Class Series Part 7 & 8Needs location
Learn the fundamental tools and techniques to model, texture, rig, and animate in Blender, paint textures in Substance 3D Painter, and record mocap data with the Perception Neuron Suit.
Space is limited, and Registration at https://attend.ocls.org/event/13226073
is required.* Free for Orange County Library Card holders
* 10 dollars for non-Orange County Library card holders to reserve a spot.
* If a spot is available at the beginning of the first class, it's free for non-Orange County Library card holders.Schedule
Part 1 - Blender Fundamentals - Saturday, April 12, 2 - 3:30 p.m.
Create a Robotic Hand and learn to navigate Blender's workspace, manipulate 3D objects, and the 3D content creation pipeline.
Part 2 - Blender: Modeling Fundamentals - Saturday, April 12, 4 - 5:30 p.m.
Create the base of a stylized 3D character and learn some of the most commonly used tools, techniques, and concepts involved with polygonal modeling in Blender.
Part 3 - Blender: Texturing Fundamentals - Saturday, April 19, 2 - 3:30 p.m.
Texture a six-sided die and learn the most commonly used tools, techniques, and concepts related to texturing in Blender.
Part 4 - Substance 3D Painter Fundamentals - Saturday, April 19, 4 - 5:30 p.m.
Create the UV Map of a 3D character and learn the most common tools and techniques involved with UV Mapping in Blender.
Part 5 - Blender: Rigging Fundamentals - Saturday, April 26, 2 - 3:30 p.m.
Create a Rig for a Character's arm and learn the most commonly used tools, techniques, and concepts related to Rigging in Blender.
Part 6 - Blender: Animating Fundamentals - Saturday, April 26, 4 - 5:30 p.m.
Animate a character's walk cycle and learn the most common tools and techniques for animating in Blender.
Part 7 - Blender: Motion Capture Animation Fundamentals - Saturday, May 3, 2 - 3:30 p.m.
Record motion capture data, retarget the mocap data to animate a digital character, and learn how to use the Perception Neuron motion capture system and a simple retargeting addon in Blender.
Part 8 - Blender: The 12 Principles of Animation in 3D - Saturday, May 3, 4 - 5:30 p.m.
Animate a bouncy ball and learn how to apply the 12 principles of animation to enhance the 3D animation in Blender.This is an online class conducted using Zoom. Please make sure to provide your email address during registration to participate. Before the event, you will receive an email from your event host containing a link to access the Zoom session. Alternatively, you can view and join virtual events by visiting attend.ocls.info/myevents.
You will need a computer with internet access and speakers or headphones to participate. A webcam and microphone are recommended as well. Please be aware that by enabling video and audio sharing on Zoom, you consent to appear on camera and share your audio with the group. Please note that this event may be recorded. Out of courtesy to other participants, refrain from taking screenshots, photographs, or sharing information about the participants or the discussion outside of the event.
Android and iOS users must install the Zoom App from the App Store or Play Store. Note that interactivity may be limited when using a mobile device. Additional information will be provided in the email from your event host.
Please note that Blender is recommended but not required for this class. You can download It from the following link: https://www.blender.org/.