
What we’re about
Join the Orlando Game Developers Meetup group and connect with fellow game enthusiasts!
Whether you're a seasoned pro or just starting out, this group is a welcoming space to share your passion for game development. We meet regularly to discuss the latest trends, share tips and tricks, and work on collaborative projects.
What to expect:
- Networking opportunities: Connect with like-minded individuals and build lasting relationships.
- Skill-sharing: Learn from experienced developers and share your own knowledge.
- Collaborative projects: Work together on exciting game development projects.
- Industry updates: Stay informed about the latest news and trends in the gaming industry.
Our mission:
To create a supportive community where game developers of all levels can learn, grow, and achieve their goals.
Who is this group for?
- Game developers
- Game designers
- Artists
- Programmers
- Students
- Hobbyists
Join us today and let's create amazing games together!
This is a Melrose Center Meetup group. The Melrose Center is on the 2nd floor of the Downtown Library Building in Orlando, FL. This creative coworking space provides our customers access to spaces, resources, and learning opportunities to work on their projects.
Upcoming events
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UE5 Blueprint Fundamentals - Parts 3 & 4 of 4.
Melrose Center, 101 E Central Blvd, Orlando, FL, USJoin us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration at https://attend.ocls.org/event/15113699 is required to attend.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: None
Schedule
Part 1: Unreal Engine Fundamentals - Saturday, December 13, 2 - 3:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.
Part 2: Unreal: Blueprint Programming Basics - Saturday, December 13, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.
Part 3: Unreal: Third-Person Blueprint Programming - Saturday, December 20, 2 - 3:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.
Part 4: Unreal: Enhanced Input System Blueprint Programming - Saturday, December 20, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input1 attendee
Past events
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