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Details

Session Title:

Using the Render Graph System to Create Custom Render Features in Unity 6

Description:
Unity 6 introduces the new Render Graph system, which is a foundational system that automatically optimizes runtime resources for rendering. This simplifies the development of render features in our render pipelines while improving performance over a wide range of potential pipeline configurations. This webinar will provide a practical example of using Render Graph in a Scriptable Renderer Feature. It will also cover the use of the Render Graph Viewer and the rendering debugger.

Who should attend?

Developers and technical artists who are interested in creating custom render features.

Developers and technical artists who are looking to understand how the new Render Graph System works.

Developers and technical artists looking to develop full-screen effects or custom passes.

Recording of Past Unity Learning Sessions

Game Design
Independent Game Development
Video Game Development
Unity Game Engine
3D Artists

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