UE5 Blueprint Fundamentals Class Series - Part 4
Details
Join us and create a third-person character while learning the UE5 editor interface, Blueprint basics, third-person character setup, and the Enhanced Input System.
Registration is required to attend at https://attend.ocls.org/event/15846951
Registering for any class in the event will automatically register you for the rest.
Age Requirements: 13 - Adult
Recommended Prerequisite: None
Materials Fee: None
Schedule
Part 1: Unreal Engine Fundamentals - Monday, March 30, 4 - 5:30 p.m.
Create a development environment and learn the Unreal Engine's interface, how to manipulate and edit game objects, and the basic workflow for creating video games with Unreal.
Part 2: Unreal: Blueprint Programming Basics - Tuesday, March 31, 4 - 5:30 p.m.
Create a program that controls the movements of a game object when changing input values at runtime in Unreal with Blueprints.
Part 3: Unreal: Third-Person Blueprint Programming - Wednesday, April 1, 4 - 5:30 p.m.
Create a program to manipulate a third-person game's point of view with input values, and learn the core concepts around developing a third-person game.
Part 4: Unreal: Enhanced Input System Blueprint Programming - Thursday, April 2, 4 - 5:30 p.m.
Set up the Enhanced Input System to collect input values from an input
