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This ten-part class series teaches the essential skills to develop a game in Unity.

Space is Limited

Orange County Library Card Holders - FREE
Out-Of-District Fee - $10 per class. Free 10 minutes after the beginning of each class if seats are available.

Registration is required to attend: Register at https://attend.ocls.org/event/16941547

There is no need to register for each class in the series because registering for any class in the series will automatically register you for the rest of them.

Please provide your email address at registration to participate and receive a confirmation email with your registration reference number. You can view your event calendar through attend.ocls.info/myevents.

Schedule:

Part 1 - Unity Fundamentals - Saturday, August 1, 4 - 5:30 pm

  • Create a development environment and learn the Unity interface, how to manipulate and edit game objects, and the basic workflow of creating video games with Unity.

Part 2 - Programming Basics - Sunday, August 2, 4 -5:30 pm

  • Learn to code a custom behavior in Unity with C-Sharp. During this class, we will declare, initialize, and execute custom variables and functions to make a game object move and change colors.

Part 3 - Programming Character Locomotion - Saturday, August 8, 4 - 5:30 pm

  • Program the player game object to move and jump while learning the basics of programming custom behaviors for your game objects with C Sharp (C#) in Unity.

Part 4 - Programming Input Actions - Sunday, August 9, 4 - 5:30 pm

  • Program Actions to collect values from input devices and trigger the Player game object's behaviors with an Input Action Asset in Unity.

Part 5 - Programming a Third-Person Camera - Saturday, August 15, 4 - 5:30 pm

  • Create a third-person point of view and learn how to set Cinemachine and program the player game object to rotate in reference to the point of view.

Part 6 - Importing Assets - Sunday, August 16, 4 - 5:30 pm

  • Learn how to import assets into a Unity project from the Unity Asset Store, third-party asset stores, and developer-made custom assets.

Part 7 - Controlling Animations - Saturday, August 22, 4 - 5:30 pm

  • Animate the Player game object and learn to use Unity's Animation System.

Part 8 - UI Basics - Sunday, August 23, 4 - 5:30 pm

  • Learn how to use Unity's UI creation tools and game objects to create a User Interface for your game.

Part 9 - Triggering Events - Saturday, August 29, 4 - 5:30 pm

  • Learn how to set up colliders as triggers and create interactions among objects in your game.

Part 10 - Creating an Environment - Saturday, August 30, 4 - 5:30 pm

  • Learn to use Unity's Terrain and Lighting tools while creating a virtual environment for your game.

Related topics

Events in Orlando, FL
Game Design
Game Programming
Independent Game Development
Video Game Development
Unity Game Engine

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