Aslynn Arc- Pathfinder Society 2E #3-16 "Escape from Oppara"


Details
ALL PLAYERS WELCOME!!!
Welcome to the Silver Canon Collective Lodge!
We are playing all the scenarios that involve Aslynn!
A Pathfinder Society Scenario designed for level 3-6.
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. The Society has learned of the group responsible for these crimes, but it has more work to do if it’s going to untangle the web of deception and get to the heart of the treasonous conspiracy. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
The plan starts like this: first, try to flee the city… but make sure they see you doing it!
Who is Aslynn you ask?
Aslynn is a night hag and interplanar trader who became a frequent foe of the Pathfinder Society, the sorcerer Hao Jin, and others. The Pathfinder Society first came into contact with Aslynn in 4713 AR during its pursuit of Jormurdun. While investigating the traitorous Venture-Captain Thurl, who had secretly conducted business with the hag for almost two decades, Pathfinders first communicated directly with Aslynn. Eventually... Aslynn's conflict with the Pathfinder Society unintentionally awakened dolls within a dollhouse prison, once owned by former Irreseni Queen Elvana and as of 4723 AR stored in the Society's vaults beneath the Grand Lodge, into poppets. So we will start the journey of Aslynn's Arc with this scenario:
Come as you are. Anything needed can be provided. Pre-generated characters are available to all who need one.

Aslynn Arc- Pathfinder Society 2E #3-16 "Escape from Oppara"