Pathfinder Society Quests 14 and 24 (Levels 1-4)

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Quest 14: The Swordlord’s Challenge
A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.
An Aldori swordlord who fought alongside Pathfinders years ago is looking for a way to push her students harder. She issues a challenge to Marcos Farabellus, the Master of Swords, boasting that her most promising young pupils can defeat any Marcos has trained. She stakes her pride as a teacher and a powerful weapon she used during the Fifth Crusade on the outcome. Marcos both believes such a relic, taken to the very heart of the Worldwound, would be an excellent addition to the Society's vaults and that the PCs are the perfect students on which to stake his own pride. The PCs must do their utmost to justify the faith he has placed in them and win a great victory-- and perhaps a new ally-- for the Pathfinder Society.
Quest 24: Tanuki Trouble
A Pathfinder Society Quest designed for 1st- through 4th-level characters, playable in 2-3 hours.
During the Year of Unfettered Exploration, the reappearance of the planes of metal and wood destabilized the Maze of the Open Road, the extradimensional maze the Pathfinder Society uses to transport personel and good across vast distances. In trying to stabilize itself, new entrances and exits appeared, one in a Tanuki village in Minkai. The tanuki had some fun pranking travelers in the maze until some Pathfinder agents defeated them at their own games. Now the village is on good terms with the Society, but the Pathfinders would like to have a lodge in the village to oversee this new exit. The tanuki are amenable, but only if the Pathfinders do some favors for them first. Of course the PCs are the ones tasked with these favors

Pathfinder Society Quests 14 and 24 (Levels 1-4)