Aslynn Arc - Pathfinder Society Scenario #4-10 Arclord's Abode


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ALL PLAYERS WELCOME!!!
Welcome to the Silver Canon Collective Lodge!
We are playing all the scenarios that involve Aslynn!
A Pathfinder Society Scenario designed for level 1-4.
A talkative skull with glowing eyes was among the many wonders that recently turned up in the Pathfinder Society's vaults. Thanks to the Society's efforts in the magic-rich city of Quantium, the skull has rediscovered her identity as an influential wizard and magical researcher, whose spirit came to reside in her bony body after a magical mishap. She had been attempting to ritually protect herself from dangerous forces, and while her efforts did allow her to evade her pursuers for a time, they also left her true name in tatters. Can the Pathfinder Society help her piece together the mysteries waiting in her magical home before these forces return to steal her secrets?
This adventure is the second part of the two-part Skull & Scroll metaplot arc in the Year of Boundless Wonder, which began with Pathfinder Society Scenario #4-05: The Arclord who Never Was.
Who is Aslynn you ask?
Aslynn is a night hag and interplanar trader who became a frequent foe of the Pathfinder Society, the sorcerer Hao Jin, and others. The Pathfinder Society first came into contact with Aslynn in 4713 AR during its pursuit of Jormurdun. While investigating the traitorous Venture-Captain Thurl, who had secretly conducted business with the hag for almost two decades, Pathfinders first communicated directly with Aslynn. Eventually... Aslynn's conflict with the Pathfinder Society unintentionally awakened dolls within a dollhouse prison, once owned by former Irreseni Queen Elvana and as of 4723 AR stored in the Society's vaults beneath the Grand Lodge, into poppets.
Come as you are!! Pre-generated characters will be available.

Aslynn Arc - Pathfinder Society Scenario #4-10 Arclord's Abode