Pathfinder Society Scenario #7-09: The Chitterwood Walks, Part 1
Details
CHRONICLES: REGISTER your character to aid in promptly and accurately reporting the session. You'll receive your chronicle sheet by email:
https://www.rpgchronicles.net/session/cc3d5be6-00ee-48d4-abdd-ece25ca990c6/pregame
VENUE NOTE: Games & Stuff charges $10 for admission to the game room. You get this money back as store credit. If this event has five or more player sign-ups, we will investigate reserving the private game room instead. PLEASE sign up for the waitlist as well; this informs us of interest and allows us to plan for additional tables/GMs. Also, if you cannot make it, please drop out as soon as possible to allow others to move up on the list.
SYNOPSIS:
A Pathfinder Society Scenario designed for levels 3 to 4
When the longshanks of Isger start to gather troops, the goblins of the Chitterwood Forest get nervous, especially when one side of those troops are mostly composed of Hellknights. Throughout the forest, there have been reports of undead attacks on goblin tribes, prompting some of the larger tribal leaders to gather together to discuss their next actions as a whole. As an ally of the Chitterwood goblins, Crookedtoes tribe has requested that the Pathfinder Society offer some protection during the discussions, making sure that the only fires and explosions that occur are from goblin hands!
AI summary
By Meetup
Pathfinder Society scenario for tabletop RPG players (levels 3–4). An in-person session where the Society provides protection during goblin-tribe negotiations.
AI summary
By Meetup
Pathfinder Society scenario for tabletop RPG players (levels 3–4). An in-person session where the Society provides protection during goblin-tribe negotiations.
