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Name: Ben Peck
Date: Oct 17th, 9:00am 45min
Location: DevMountain | 341 Main St, Salt Lake City, UT 84101
Job: Needle, Principal Designer
Title: Finding Balance Between Design Standards & Innovation

Description:
How do we as designers find a good balance between following standards vs creating the standards. By now we're all working towards creating a design system that works for our applications. We want a system that works for all scenarios that we can use as building blocks for our designs. This allows us to focus on solving the more important problems.

How do we balance following a globally adopted design pattern while also innovating on uncommon solutions that solve problems in unconventional ways.

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Name: Jon Shepard
Date: Oct 17th, 10:00am 45min
Location: DevMountain | 341 Main St, Salt Lake City, UT 84101
Job: Director of Product, Privacy & Mobile at Ghostery
Title: Privacy by Design: Putting Privacy First for Your Users

Description:
Practical tips for building privacy defaults into your products.

Bio:
I've worked at startups (Ghostery, Moki, OrangeSoda) for the past 8 years building mobile and web products. I'm married with 3 kids and a puppy.
https://twitter.com/jonsheppard
https://www.linkedin.com/in/jonsheppard

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Name: Arwen Behrends
Date: Oct 17th, 11:00am 45min
Location: DevMountain | 341 Main St, Salt Lake City, UT 84101
Job: Venafi, UX Researcher
Title: Not all Data is Good Data: A Case Study in Curating Product Data from the Ground Up

Description:
As a User Experience team, we wanted to answer a relatively simple question: where should we focus our efforts? The problem was, the available product and user data was unable to answer the question. The data was inconsistent across the customer support and software engineering platforms, did not accurately represent the product and its various features, and did not carry enough useful details to much, if any, sense. Additionally, the data was fragmented across many different platforms and was not aggregated in any one place. Which made it very difficult to get a good idea of what data was available and what it meant. We were forced to accept that our data was not good data. Once we accepted that, we set about finding ways to make it good data. In this talk, I’ll discuss how we developed a data system from scratch that was capable of unifying customer support, product managers, UX, and engineering teams as well as answering burning UX questions like “What are our users saying about the newest feature?”. I’ll talk about we addressed the challenges and roadblocks that occurred when trying to unify the customer support and engineering teams around a single way of handling user and product data. Additionally, I’ll highlight how we have utilized the new system to create useable metrics and data reports that are easily understood by anyone who reads them.

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Name: Albert Candari
Date: Oct 17th, 1:00pm 45min
Location: DevMountain | 341 Main St, Salt Lake City, UT 84101
Job: Instructure, Director of Product Design
Title: UX Designers Guide to Orbiting the Giant Hairball

Description:
Despite of it's good intention, almost every organization eventually becomes a hairball of management hierarchy, policies, rules, compliance, best practices and procedures. The ultimate goal is corporate normalcy which leaves little room for new thinking. As the organization grows, so does the hairball, increasing it's pull to corporate status quo. Designers either protest carrying the banner of oppressed creativity OR drift into giant hairball creating mediocre work OR learn how to orbit using the hairball's gravitational force to lift off new ideas and responsibly go off tangent to cultivate innovation and unhampered creativity. Credit: Gordon MacKenzie, author of Orbiting the Giant Hairball

Bio:
Director of Product Design @ Instructure, a Sucker for Jared Hess Movies and Self Proclaimed Sushi Con·nois·seur

https://medium.com/@albertcandari https://twitter.com/albertcandari

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Name: Taylor Palmer
Date: Oct 17th, 2:00pm 45min
Location: DevMountain | 341 Main St, Salt Lake City, UT 84101
Job: Lucid Software, UX Designer
Title: Prototyping and The Realism Threshold

Description:
How do you prototype for a dynamic editing app with 6 million users? I'll be discussing techniques I've learned while designing for Lucidchart, as well as how to create the circumstances necessary to elicit real and honest feedback when user testing.

Bio:
I'm a BYU graphic design grad and self-taught coder. I landed a job on the growing design team at Lucid Software right out of school. I learn through side projects.
https://twitter.com/_taylorpalmer

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Name: Melanie Gladding
Date: Oct 17th, 3:00pm 45min
Location: DevMountain | 341 Main St, Salt Lake City, UT 84101
Job: MasterControl, Senior UX Designer
Title: Empathic Design

Description:

Empathy is more that a buzz word - it’s an essential design tool. Though the process of empathic design, you will gain greater understanding of user needs and wants and collaboratively create products with impact.

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Name: John Dilworth
Date: Oct 17th, 4:00pm 45min
Location: DevMountain | 341 Main St, Salt Lake City, UT 84101
Job: Ancestry, Sr. Director of User Experience
Title: Alchemy, Snake Oil & Fainting Goats

Description:
Like the ancient practitioners of Alchemy, modern designers are on a quest to transform the worthless into gold. There are processes, formulas, elixirs and mysterious ceremonies all promising to transform your products into gold, and your customer’s experience into a beacon of delight. Is this really Alchemy, or are we just peddlers of snake oil?

Fainting goats? Yes, I’ll talk about those too.

Bio:
I’m an designer, family man, artist. I’ve been tinkering with computers and interfaces since such a thing could be done, and still like to get my hands covered in pixels and code as much as possible. Even then, I think I would rather be somewhere on a mountain.

http://johndilworth.com
https://twitter.com/johndilworth
https://www.instagram.com/johndilworth/

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