5:30 Check In/Networking
6:00-7:00 Building Gameplay with PushButton Enginer (Ben Garney (http://twitter.com/bengarney))
7:15-8:15 Learn FDT4 from the Powerflasher(s) (Alan Klement (http://twitter.com/AlanKlement))
8:45 Doors Close/Go Home
Topics that will be covered are as follows:
Building Gameplay with PushButton Engine
by Ben Garney, flash dev working on pushbuttonengine.com (http://www.pushbuttonengine.com/)
Behind the physics, rendering, sound and UI systems of every game lies the heart - the gameplay code. Starting with the PushButton Engine, learn how to build your game simulation using iterative models, finite state machines, events, data-driven techniques. You’ll leave with the knowledge to model any game situation you need.
You can follow Ben on Twitter: @bengarney (http://twitter.com/bengarney) or read his Blog on bengarney.com (http://bengarney.com/)
Learn FDT4 from the Powerflasher(s)
FDT 4 is a powerful Flash/Flex development environment for ActionScript 3 and MXML. The only editor built from the ground- up to support the needs of Flash developers, built by Flash developers. With highly efficient and time-saving features, FDT enhances your workflow while increasing your productivity.
by Alan Klement (http://twitter.com/AlanKlement) and Bruno Fonzi (http://twitter.com/BrunoFonzi), Powerflasher FDT team members
Powerflasher FDT4 New features Demo of a few Tips and Tricks Creating, Testing & Deploying a PushButton Game to Devices You can follow Alan and Bruno on Twitter: @ (http://www.tumblr.com/edit/twitter.com/bengarney)AlanKlement (http://twitter.com/AlanKlement) or @BrunoFonzi (http://twitter.com/BrunoFonzi)