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Welcome to SaSS, where we’re all about building deep bonds and creating unforgettable experiences! We pride ourselves on a vibrant, welcoming culture that brings members together through a diverse calendar of events, including:  Dance Glow Parties, Zombie Tag, Comedy Club Night, Music Festivals, Art Shows, Nerf Wars, Flag Football, 5k run, walk or jog fund raisers, Camping and Kayaking, Kickball, Halloween Bash Party, Polar Plunges, Naughty Elf Pub Crawl, and many more. Beyond the excitement, you’ll discover a genuine community, as our members are truly what make SaSS special. If you’re ready to get Serious about Social Stuff, you’ve found your people.

Our Rules:
#1 Rule is to be kind and respectful to fellow members. 
#2 Watch out for fellow members to ensure everyone is in a safe environment
#3 Play like a kid but also be an adult. No excessive vulgar or rude behavior
#4 See rule #1

On behalf of our SaSS Team, welcome!

$6.00
Sass presents: Witch Trials

Sass presents: Witch Trials

Igby's, 122 East 6th Street, Cincinnati, OH, US

Art thou a witch? What sayest thou to these charges?
The year is 1693 as The Snug Room at Igby’s transforms into a shadowy tavern overrun by dark magic. Surrounded by chic, vampire-inspired decor, 60 players will step into the courtroom to scheme, uncover secrets, and forge alliances to find out who among us practices the dark arts. Three judges, a prosecutor and a bailiff will keep the game flowing.

Your Night Includes:

  • Private Bar & Magic Potions: Dedicated bartenders mixing craft potion cocktails.
  • Sweet Treats: Complimentary light, bite-sized desserts and other treats.
  • Dance Floor Access: Full access to the main downstairs party during trial recesses and after the verdict.

Guilty or innocent–will you survive the night? Space is strictly limited to 60 players. Claim your spot before the court adjourns!

PLAYER ROLES

  • Townspeople (75%): Root out the Witches and vote to condemn them before it’s too late.
  • The Coven/Witches (15%): Work in secret to eliminate the innocent without raising suspicion.
  • Inquisitors (10%): Use secret clue cards from the Host to investigate suspects. (Note: Witches can bluff as Inquisitors to throw off the trail!)

Players will be randomly selected, at entry,
to be a: townsperson, witch, or inquisitor.

GAME PHASES

  • Phase 1: The Rumor Mill (45–60 Mins) Mingle and talk with other players. Everyone starts with 2 Secret Tokens. Witches can stealthily pass Curse Tokens to unsuspecting villagers while socializing or grabbing drinks.
  • Phase 2: The Evidence & Accusations (30 Mins) The Chief Justice calls the room to order and reveals 2 public clues. Anyone holding a Curse Token comes under active suspicion and must defend themselves.
  • Phase 3: The Trial & Execution (45–60 Mins) Players make public accusations (requiring 2 seconders). Accused players get 60 seconds to deliver a dramatic defense—or hire a lawyer by buying them a shot! The room votes on guilt, and the top two suspects are executed. Executed players become Specters, passing anonymous clues to living players.

Winning the Game
The Townspeople win if all Witches are executed. The Coven wins if their numbers equal or exceed the surviving Townspeople. Dance party immediately after the trial.

Space is limited - 60 spots
Cost: $6 entry fee plus 1 drink minimum
VENMO: $6 to @john-Brokamp last 4 phone digits 0948
You can also pay via PayPal or Zelle just search my name. If you need to arrange other payment type, please text me at 859-221-0948

Igby's is one of our all-time favorite spots. The Snug Room is spacious and sets the ultimate dark-gothic vampire vibe with red leather furniture, a cozy working gas fireplace, and a heated New Orleans-style balcony overlooking the street below.

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