
What we’re about
The games industry is changing rapidly, especially in the Seattle area. A new type of game has emerged in the last 10 years, one focused on a purpose aside from entertainment, such as awareness on a societal problem, making a difference in your community, helping a demographic with a serious issue, and more. This inclusive group is for those interested in learning more about serious & social impact games, networking with game developers inside or outside of this space, or being a part of a group focused on using games for social impact. You do not need to be involved in serious games to attend!
Upcoming events (1)
See all- Educational Game Club: Playtest & Discussion of Rogue StoryLink visible for attendees
July's Game is Rogue Story (Prototype)
We’ll be playtesting and discussing Rogue Story, an early-stage prototype by François Boucher-Genesse. He’ll be in attendance and interested in our feedback and ideas about improving the game. This will give the discussion a special grounding in reality and we may even get to see how some of our ideas play out in practice. A particular focus will be critiquing how the game teaches the player new mechanics.
Genre-wise, it’s a story telling roguelike deckbuilder (think Balatro). Watch the trailer to get a feel for it.
Have gameplay feedback? Share it on 💬 the forum or fill out this survey.
Housekeeping
- Playing the game before the event is encouraged but not required. The event is dedicated to discussion, with someone playing live so we can reference gameplay as needed.
- The event is open to everyone so feel free to invite others.
- Suggest an educational game or prototype for a future event.
Questions? Comments? Email EducationalGameClub @ gmail.com.
About Rogue Story
Rogue Story is a side project by François to explore how recent developments in various AI technologies could both 1) enable new kinds of gameplay and 2) transform game development processes, tools, and workflows. The project began as an educational game but has since evolved and is no longer focused on language skills typically taught in school.Although Rogue Story isn’t an educational game, it has a lot to teach us about how games function as learning environments. A key part of the discussion will be critiquing and improving how the game teaches new mechanics. The best games do this with a minimum of words and instructions—instead, they teach experientially by designing things for the player to do. We’ve previously discussed games that do this well, such as Portal and Slice Fractions.
Professionally, François develops educational games, including Slice Fractions, which we’ve previously discussed.
About Educational Game Club
It’s like a book club but for educational games. Each month we pick one, play it, and then meet to discuss it.🔔 Subscribe to Educational Game Club to get notified each time we schedule an event.