Sonic Signatures for the Sight Unseen: Making Games for Blind Gamers
Details
Join our online panel exploring how to build truly accessible games for blind and low-vision players. We'll dive into inclusive audio design, accessible programming practices, and what helps make your games genuinely fun and playable for Games for Blind Gamers 5.
Panelists Include:
Joshua Du Chene—G.A.N.G. Audio Accessibility Award-winning Senior Technical Audio Designer.
https://www.linkedin.com/in/joshuaduchene/
Andreas Stefik, PhD—Founder of Quorum, an accessible programming language that is part of the national curriculum for teaching blind and low-vision students computer science.
https://www.linkedin.com/in/stefika/
shiftBacktick—Synthesizer artist, solo developer, and co-organizer of Games for Blind Gamers.
https://shiftbacktick.io/
Zack Clothier—legally blind Test Lead for Microsoft Gaming Accessibility Testing Service, games accessibility consultant, and indie developer.
https://www.linkedin.com/in/zach-clothier-b4b1a711b/
Chad Bouton—accessibility consultant, advocate, and educator whose work sits at the intersection of disability inclusion, video games, and community-driven innovation. Living with retinitis pigmentosa, a degenerative eye condition that causes progressive vision loss, Chad brings invaluable lived experience to every project he undertakes.
Streamed live on Seattle Indies Twitch, Youtube, LinkedIn, and Facebook.
Seattle Indies strives to be an inclusive and welcoming community for everyone. By attending our events, you are agreeing to follow our code of conduct (https://www.seattleindies.org/code-of-conduct/).




