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Presentations this month by:

Most talks will be lightning talks (5-10 minutes)

First practical applications with Sencha Touch, then off into the clouds literally with the new hot server side JavaScript node.js which is a favorite of those doing push to mobile, multiplayer games and apps

Node Knockout:

Tim Caswell to demo GPU Blue Lava (http://minimason.no.de/) (OpenGL bindings to Node recreating the WebGL API). Tim is the creator of howtonode.org (http://howtonode.org/) and works at HP on WebOS. @creationix (https://twitter.com/#%21/creationix)/github (https://github.com/creationix). Paul Armstrong & Jesse Mullan will demo/talk-about Apestronauts (http://nodeknockout.com/teams/watermelon-sauce). Apestronauts is a massively-multiplayer game that allows players to control their ape: running around the planet and hurling bananas into orbit, only to have them come right back and explode on the planet’s surface. Paul is a Senior Software Engineer/Tech-Lead at IMVU (https://mail.google.com/). @paularmstrong (https://twitter.com/#%21/paularmstrong)/github (https://github.com/paularmstrong) Jesse works at IMVU (https://mail.google.com/) as well as a Software Engineer. @jmullan (https://twitter.com/#%21/jmullan)/github (https://github.com/jmullan) Libraries/Infrastructure/Platforms:

David Kaneda to talk Sencha Touch (http://www.sencha.com/products/touch/). David is Creative Director of Sencha (http://sencha.com/) and one of the original creators of Sencha Touch (http://www.sencha.com/products/touch/). @davidkaneda (http://twitter.com/#%21/davidkaneda)/github (https://github.com/davidkaneda) Marak Squires will talk about Hook.io (https://github.com/hookio/hook.io) (20 minutes) Hook.io is a full featured i/o framework for node.js. It provides a unified cross-process, cross-platform, and cross-browser event system API. Marak is Chief Evangelist and founder at Nodejitsu (http://nodejitsu.com/). @maraksquires (https://twitter.com/#%21/maraksquires)/github (https://github.com/marak) Francois Laberge to announce/demonstrate multiplayer.js (https://github.com/francoislaberge/multiplayer) Multiplayer.js is framework for building multiplayer actions games. It's an authoritive server architecture with client side prediction and lag compensation. Francois is Chief Innovation Officer at Brass Monkey (http://brassmonkeysdk.com/). He previously founded Emotely (http://emotely.com/) which was acquired by Brass Monkey (http://techcrunch.com/2011/06/02/brass-monkey-acquires-emotely-to-help-turn-your-smartphone-into-remote-controls/). @francoislaberge (http://twitter.com/francoislaberge)/github (http://github.com/francoislaberge) Sneak Peak at Brass Monkey's Web Controller Platform. Francois Laberge will be presenting a quick demo and overview of the SDK for building multiplayer shared screen gaming

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