WebGL/WebVR at GDC 2017


Details
WebGL/WebVR meetup at GDC 2017
Google Team - Announcing WebGL 2.0!
Khronos Group - announcing openXR!
Ricardo Cabello (MrDoob) - ThreeJS Update
Amber Roy (Oculus) - ReactVR Update
W3C - we will have an update from the W3C regarding the progress towards advancing a Declarative WebVR standard.
Josh Carpenter (Google) - Josh will be briefing us more about his vision for declarative WebVR.
Diego Margos (MosVR) - Diego will be giving us a briefing on A-Frame (aframe.io (https://aframe.io/))
Gavan Wilhite (AltSpace VR) - Gavan will give us a tour through the landscape of VR web apps people have been building and using in AltspaceVR, as well as sharing with us how they have started using A-Frame to bring native game engine features into the browser.
Ilia Glazkov (JauntVR) - Ilia has built Jaunt's web player. Ilia will be talking on on building out a web player for 360° video, covering the WebGL, spatial audio, variable bitrate streaming, and the guided viewing experience.
Stephanie Hurlburt (Binomial) - Universal Texture Compression Format
Hugues Evrard, Paul Thomson (Imperial College London) -
GraphicsFuzz: assessing WebGL robustness and safety
Saurabh Bhatia (Microsoft) & Patrick Cozzi (Cesium) - glTF Ecosystem Update Including PBR
Saurabh Bhatia, and/or Gary Hsu - glTF and Microsoft
glTF Physically Based Rendering Demos (20 minutes)
Max Limper (Fraunhofer) - PBR-ready glTF in instant3Dhub / instantUV
Cedric Pinson (Sketchfab) - Skletchfab
Mohamad Moneimne (Univ. of Pennsylvania) - WebGL glTF PBR reference implementation
Jian Ru (Univ. of Pennsylvania) - glTF PBR in Vulkan Engine
This event is sponsored by the Khronos Group


WebGL/WebVR at GDC 2017