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Game Audio pros give some insight into making noise for games, and then we can chat afterwards and listen to some music.

We will be meeting at Google's Asilomar Tech Talk room in mountain view. Please note that we won't have food this time.

Speakers:

Megan McDuffeeBadass Ladies: Attacking the Gender Gap in Game Audio

Where are all the female composers? A quick look into the stats of females in the film and game music industries.

Mahmoud HashemiBeats and Chill: Homemake's Soundtrack to Success

Most good games use a bit of music to set the mood. In Homemake, the 100% original soundtrack certainly pulls its own weight in this regard. But it's not just background music. This is the story of how we took the soundtrack beyond music, beyond game dynamics, and used audio to connect to our game's audience directly, and even let the sounds and moods guide the game itself.

Xi Chen Audio design ideas in Antiflux

A talk about the ideas behind our mobile / desktop puzzle platformer, Antiflux. I'm no audio professional, and will be presenting from a no-budget amateur hobby perspective.

Jesse Harlin
How to Work with Composers

A talk about helping devs to know how and what to discuss when it comes to music and helping musicians know what they can expect from devs.

Graeme LittleActive Hearing

We live our lives dependent on hearing, but how often do we analyze what we hear? In this talk I examine how our brain interprets sound and how we can use this knowledge to shape frequencies into rich auditory experiences.

Eric Wing
An informal history of music in video games

This is an informal look at music in video games from the early days of video games, starting from the 1970’s, but particularly focused on the MIDI and tracker (MOD) decade of music (1987-1997). This talk will include games that are not widely discussed by today’s YouTubers, but nonetheless significant to the history of the industry. And this talk will reflect on the innovations & ambitions we have lost in today’s world in comparison.

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