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The Curse of Strahd is one of the most iconic adventures in 5E, but it wasn't first.

The original I6: Ravenloft is a classic module with a legendary story and villian. However, it was still at its core, a dungeon crawl. The original wasn't intended as a long campaign, it was expected to be a single long session or a weekend. We're going to cut it down even further, and try to kill Strahd before the end of Game Day. So even then, some things are going to get cut for time. While the original I6 was intended for AD&D 1st edition, this is going to be even further back. This TSR module running on the 1983 rules that shaped everything that came after. BECMI strips the game to its essentials: exploration, resource pressure, and a dungeon that will absolutely kill your character if you give it the chance. Gold earns experience. Torches burn down. Death is fast and not particularly dramatic.

Character creation happens at the table — no prep, no backstory required, no attachment recommended. The format runs comfortably at larger table sizes, so bring whoever you want.

  • Classic TSR module, run as designed
  • Character creation at the session — arrive empty-handed
  • High lethality by design: don't get attached
  • Larger table capacity: bring your crew

No experience needed. The rules are light enough to learn in five minutes. The dungeon, however, does not offer a tutorial.

You have five hours until sunset to kill Strahd or die trying!

Prefer your D&D with a longer life expectancy? Check out other events happening for RPG Game Day.

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