Pathfinder 2E / Escorting a Mirage/ Monroeville RPG Game Day
Details
A disgraced Aspis Agent, stuck watching a fading operation in Thuvia, sees a chance to settle old scores.
Escorting a Mirage is a Pathfinder Society Quest for characters level 1–4, built to run in a tight 2–3 hour session. When a mysterious buyer's errand in Merab gets twisted into rumors of the fabled sun orchid elixir, the city's opportunists come out of the woodwork — and a routine cargo run turns into a fight to get out alive.
You're hired for a straightforward job: move the goods, keep the buyer safe. Merab has other plans.
- Escort mission that turns into a street-level fight
- Rumor and misdirection driving the real threat
- Fast-paced PFS Quest format — done in 2–3 hours
- Levels 1–4, repeatable for Pathfinder Society characters
The cargo's not worth dying over. Try telling that to the mob chasing it.
New to Pathfinder Society? Sign up on the warhorn. Pre-generated characters are available, and the table will walk you through everything you need.
Prefer your adventures without the escort-mission twist? Check out other events happening for RPG Game Day.
