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Thump. Thump thump.

Wind drives sand into every seam of your clothing. The sun steals the moisture from your body. Out here, water is the only thing that matters.

Dune: Adventures in the Imperium is a role-play-heavy one-shot on Modiphius's 2d20 system. It's built for improvisation, and you'll learn the system as you play.

You're agents of House Atreides, sent into the desert of Arrakis to chase a rumor of spice smugglers. The sands hold plenty of danger, from Harkonnen troops to the lethal Fremen, and something else that announces itself one rumble at a time.

  • Investigation across the deserts of Arrakis
  • Heavy on role-play and improvisation
  • Harkonnen troops, Fremen, and worse out in the sands
  • Learn the 2d20 system at the table

Keep your water close.

No experience with Dune or the 2d20 system needed. Pre-generated characters provided.

Not feeling the desert? Check out the rest of Steel City game day at Four Horsemen Robinson.

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