Dune: Adventures in the Imperium/ Robinson RPG Day - Four Horsemen Comics
Details
Thump. Thump thump.
Wind drives sand into every seam of your clothing. The sun steals the moisture from your body. Out here, water is the only thing that matters.
Dune: Adventures in the Imperium is a role-play-heavy one-shot on Modiphius's 2d20 system. It's built for improvisation, and you'll learn the system as you play.
You're agents of House Atreides, sent into the desert of Arrakis to chase a rumor of spice smugglers. The sands hold plenty of danger, from Harkonnen troops to the lethal Fremen, and something else that announces itself one rumble at a time.
- Investigation across the deserts of Arrakis
- Heavy on role-play and improvisation
- Harkonnen troops, Fremen, and worse out in the sands
- Learn the 2d20 system at the table
Keep your water close.
No experience with Dune or the 2d20 system needed. Pre-generated characters provided.
Not feeling the desert? Check out the rest of Steel City game day at Four Horsemen Robinson.
