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Practical Introduction to FXGL Game Engine

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Keith C. and Stephen C.
Practical Introduction to FXGL Game Engine

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Another lunchtime edition of the Silicon Valley JavaFX meetup since everyone is at home anyway:

Foojay.io is the new Java community platform with everything you need to do your daily Java development work — with reference materials on the latest OpenJDK versions, vendors, and distributions, together with insights into the latest quarterly updates, articles, blogs, tips and tricks, and much more. And all for free, accompanied by a Slack channel for discussion on all things Java and OpenJDK.

To celebrate and introduce Foojay.io, members of the Foojay community are doing a JUG tour and one of the stops is right here. Come join in, learn about Foojay, and hear Almas Baimagambetov speak on Practical Introduction to FXGL Game Engine.

Modern JavaFX provides hardware acceleration support on a range of platforms, including desktop, mobile and embedded, allowing the development of high-performance cross-platform applications. However, to develop games with JavaFX effectively, numerous domain-specific concepts are needed. To address this need, the FXGL game engine extends JavaFX and brings support for real-world game development techniques. These include the entity-component model, A* pathfinding, particle systems, sprite sheet animations, and many other features. As a result, JavaFX (including Java and Kotlin) developers can produce games more quickly and more effectively with FXGL

Bio: Almas is a Senior Lecturer in Game Development at the University of Brighton, with a PhD in Computer Science. He has over 13 years of software development experience and he is a huge fan of open source. His prominent contributions to the JVM community on GitHub include: the FXGL game engine, a wide range of open-source games and a collection of practical tutorials. Almas also has a YouTube channel focused on Java, Kotlin and JavaFX.

GitHub: https://github.com/AlmasB
YouTube: https://www.youtube.com/almasb0/videos

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