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Interact, Immerse, Engage - how we consume media in the 21 century!

Join us and our partners Transmedia SF (https://www.meetup.com/transmediaSF) for an evening of interesting panels, demos, food & drinks!

With special thanks to our Sponsors:

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And special thanks to our friends:

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The event will feature a panel of experts who will demo and talk about their creative process in Interactive digital experiences, Virtual Reality and Indie Gaming!

We are looking for demos in these three verticals to have at our demo/expo part of the event - please email us if you want to bring your project!

Speakers:

Interact Speaker:

Cathy R Fischer

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Experience After the Storm at http://wapo.st/afterthestorm

After the Storm (http://wapo.st/afterthestorm) is a unique interactive documentary essay created for online, tablet, and mobile viewing, launched through a partnership with PBS’s Independent Lens (http://www.pbs.org/independentlens/) and The Washington Post (http://www.washingtonpost.com/).

On the afternoon of April 27th, 2011, an EF4 tornado plowed through nearly six miles of Tuscaloosa, a small college town in central Alabama. A half-mile wide when it touched down, the tornado grew even wider and eventually destroyed 4,700 homes, damaged thousands more, wiped out scores of the city’s businesses, injured over 1,500 people and took more than 50 lives. When President Obama visited Tuscaloosa three days later he said, “I've never seen destruction like this.”

But as local filmmaker Andrew Beck Grace found out in the days after the storm, numbers, adjectives, even images only go so far in describing what it means to wake up to your world completely rearranged.

Co-created by Andrew Beck Grace and Helios Design Studios, After the Storm tells the story of what happens after the storm passes, after the media leaves town, and after the adrenaline subsides. Written as a letter to future disaster survivors, the film is not so much about the how and why of the tornado but the question all of us face after living through something traumatic: how do we make sense of it all?

BIO

Cathy R Fischer, cross-platform content producer/marketer/connector and translator, began her career as a publicity intern for director Robert Altman. After working in independent film, the performing arts, politics and HBO, Cathy joined public media funder ITVS, where she launched ITVS Interactive and PBS’s Independent Lens web presence. She has served as senior producer on numerous projects elevating story and bridging the worlds of traditional filmmaking and technology. Cathy’s experience in transmedia includes interactive documentary, educational games, apps and mapping projects such as World Without Oil, Power Poetry, Map Your World and After the Storm. Awards and nominations include a Webby, four SXSW Interactive Awards, Games for Change and Interactive Emmy nominations. Cathy holds a liberal arts degree from UC Berkeley.

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Engage speaker:

Josh RoseFounder at Robot Sea Monster Games

In his 23 years in the game industry, he has overseen the launch of 28 software products, 22 of which were games, and eight of which he designed himself. Josh has assembled international game production teams of over 75 people, for both large and small clients, including ngmoco:) and Glu Mobile. He has also worked with such top-tier brand properties as Star Wars, Lady Gaga, and the George Romero Dawn of the Dead franchise. Most recently, he has been working in gamification for social/mobile networking applications.

Josh has built several game development companies. He founded Lamplighter Studios—an art outsourcing company that he also ran as CEO. After successfully building Lamplighter up to 80 people it was sold to Broadcaster.com at which point Josh went to co-found Flying Wisdom Studios, a leading developer of mobile and social games for the iOS and Android platforms. Flying Wisdom Studios produced a wide genre of games from casual social/mobile puzzle games to 3D role playing shooters. Flying Wisdom Studios created 18 iPhone games in less than 2 years that included multiple Top 10 and Top 25 apps in the App Store.

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Daniel Burwen

Director of Experience for JauntVR

Daniel Burwen is a storyteller working at the intersection of art and technology. Since 2001, he has worked across a variety of creative industries from graphic design to video games (EA, Activision), to interactive media (Disney Imagineering, Lucasfilm, USC). Daniel is currently Director of Experience for JauntVR, leading the design efforts for new interfaces of film and media. Prior, he helmed Cognito Comics, where he crafted and shipped CIA : Operation Ajax, an award winning 210 page interactive graphic novel for the iPad. Ajax was recently published in print by Verso Books. In addition to serving as a judge for the Webby Awards, Daniel is an international speaker on interactive storytelling. He has presented at venues such as SXSW, San Diego Comicon, Culture Tech, Ambulante, and IDFA Doclabs.

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Demos n. The Ancient Greek God of showing cool stuff

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Evade VR (https://share.oculus.com/app/evadevr) Dodge punches and kicks in VR! Your opponent gets faster and faster. How long will you last?

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Superhuman Tactics (http://www.doborog.com/) - The Squad Based Tactics game where Super Heroes unleash their power and blow things up!

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Undead Overlord (http://undeadoverlord.com/) - The world's tastiest Zombie Dominion RTS

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Precious Bees (http://www.pixelbizarre.com) -A game about bees, flowers, honey and dynamite! Flower the world!

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Death Block (https://www.youtube.com/watch?v=aSXg4E3OKs8) - Match a sequences of 3 blocks to score more points than your opponent, combo multiple sequences to score even more.

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Super Selfie Dance (http://superselfiedance.com) - Guitar hero for your face.

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Longshot (http://www.voidalpha.com) - Just you, your bow, and a few arrows against the endless hordes - it’s a LongShot. (will be running on Samsung Gear VR at the event)

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Arc And Ani (https://www.facebook.com/onepixel.io) - Tilt to explore, tilt to protect, and tilt to survive in mysterious cube-shaped worlds

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In Space, No One Can Hear You Dance (http://pixelshotgames.com/) -A VR + leap motion space survival game where busting a move might just save your life.

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Entropy (http://www.entropygame.com) - Entropy is a surreal, psychedelic walk in the woods

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Darwin Surplus (https://www.kickstarter.com/projects/darwinsurplus/fantastical-creatures-discovered-by-the-lost-airsh) - From Victorian drawings, a newly minted universe of mythological creatures comes to life in a book and on t-shirts. Creatures Lost for 100 Years - A Vintagerie is born!

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Puzzle Mayor (http://www.digitalpossum.com/press/sheet.php?p=puzzle_mayor) - A city-building puzzle game that requires players to think strategically, plan ahead and make tradeoffs

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Dragon Rider (http://www.DragonRiderVR.com) is a VR-Ready multiplayer battle arena game where players face off against other Dragons & their Riders!

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Mark of Mephisto (http://markofmephisto.wordpress.com) - Teleporting swordsmen versus gunners with grappling hooks.

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