Skip to content

The Long Corridor - Regency Cthulhu (CoC 7e) - Session 2

Photo of Jesse Aponte
Hosted By
Jesse A.
The Long Corridor - Regency Cthulhu (CoC 7e) - Session 2

Details

" The greatest obstacle to discovery is not ignorance - it is the illusion of knowledge." - Daniel Boorstin

It is mid-September 1813. A change in weather heralds one of the last dances of the summer season - the Northlake Ball. The Northlakes are known to be excellent hosts, making this annual soiree one of the most anticipated highlights of the year in Tarryford - it means that all the gentry of the town will no doubt be attending. And you got an invite!

However, during a lull in the festivities, you observe the Northlake's daughter, Elizabeth Northlake among a group of friends, talking in hushed tones. It appears that they've discovered an oddity in the Hall that may warrant some interesting distraction for the evening. What harm could come of it.....?

Regency Cthulhu takes place in 1810s England: a time of social niceties, grand balls, romantic intrigues and disappointments—as described in the novels of Jane Austen. Yet through the lens of the Cthulhu Mythos, horrors weave themselves into the hearts of everyday Georgians—from the richest to the poorest. Step into the Regency era and work to uncover the dark secrets at the heart of the town of Tarryford: twisted horrors that have lain dormant for centuries now seek to burst forth into England.

Please come online early or on time, as we will have a limited time to play. I will have Pre-Generated Characters prepared for play. We should be done by 11pm. Call of Cthulhu uses a 2 d10 percent based system along with the "basic set" of dice used for RPGs (d20, d10, d8, d6, and d4). This game will be held online on the groups Discord Server via Voice Chat. We have a bot in the Server that can handle Dice rolls but Live rolling is allowed.

Invite Link is here: https://discord.com/invite/pMkGr89

If interested in looking over the Rules, feel free to download the Quickstart guide here: https://www.drivethrurpg.com/product/128304/Call-of-Cthulhu-7th-Edition-QuickStart-Rules

A heads up as to how I run games. I go for full horror. What that means, is slow moments of tension followed by moments of high terror. A roller coaster, if you will. Humor has its place at the table as long as it is within the game narrative. Please keep outside humor to a minimum as it distracts from the game. I also tend to focus on ROLEplay over ROLLplay. I have run games where dice rolls have been in the single digits. I am also flexible with the rules, which the main hard rule being If you roll equal or lower then your skill, you succeed and if higher, you fail. Everything else is up to me. No Rules Lawyers Please. Also Progression is not prominent in my games and this is because characters tend not to last too long. If your character survives 3 to 4 adventures, they will be a bit improved but your attachment to the character will be more based on the experiences he/she went through. Its about your STORY not your STATS. If none of this seems to be a match for your mentality, I would suggest trying another game, but if you are willing to give this play style a chance, feel free to attend.

Any questions or concerns? Feel Free to ask in the comments.

(The date is currently tentative, I'll notify if it changes)

Photo of Terrifying Tabletop NYC: A Horror Roleplaying Meetup group
Terrifying Tabletop NYC: A Horror Roleplaying Meetup
See more events