Mobile Development
Meet other local people interested in Mobile Development: share experiences, inspire and encourage each other! Join a Mobile Development group.
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Frequently Asked Questions
Yes! Check out mobile development events happening today here. These are in-person gatherings where you can meet fellow enthusiasts and participate in activities right now.
Discover all the mobile development events taking place this week here. Plan ahead and join exciting meetups throughout the week.
Absolutely! Find mobile development events near your location here. Connect with your local community and discover events within your area.
Mobile Development Events Near You
Connect with your local Mobile Development community
Come Sing With the Jubil-Aires!
**Come Sing With the Fairfax Jubil-Aires!**
Do you enjoy singing along to your favorite songs? Curious what it’s like to sing rich four-part harmony with a friendly group? Come visit the weekly rehearsal of the Fairfax Jubil-Aires and see what barbershop singing is all about!
The Fairfax Jubil-Aires are a welcoming mixed a cappella chorus that performs classic and contemporary barbershop harmony. Our members come from all kinds of musical backgrounds—some have years of experience, while others simply love to sing. What we all share is a passion for music, laughter, and community.
Visitors are always welcome at our weekly rehearsals.
You can sit back and observe, or jump right in and sing with us—no pressure either way. You don’t need to read music, and there’s no audition required just to visit.
We rehearse **Wednesday evenings at 7:00 PM in Fairfax**, and we’d love to have you stop by and check it out.
GitHub Copilot Dev Days - D.C
Important: Register on [AICamp website](https://www.aicamp.ai/event/eventdetails/W2026043014) is required for admission.
**Description:**
Join us for a community-led developer event focused on AI-assisted coding with GitHub Copilot. This event brings together developers to explore practical workflows, real-world use cases, and hands-on experiences using GitHub Copilot.
Whether you are new to GitHub Copilot or already using it, this event will help you better understand how to apply AI-assisted coding techniques in everyday development.
**Speakers/Topics:**
\- Reynald Adolphe\, Microsoft\.
Stay tuned as we are updating speakers and schedules. If you have a keen interest in speaking to our community, we invite you to submit topics for consideration: [Submit Topics](https://forms.gle/JkMt91CZRtoJBSFUA)
**Sponsors:**
We are actively seeking sponsors to support AI developers community. Whether it is by offering venue spaces, providing food, or cash sponsorship. Sponsors will not only speak at the meetups, receive prominent recognition, but also gain exposure to our extensive membership base of 5,000+ AI developers in D.C and 500K+ worldwide.
Monthly Game Dev Meetup!
Join local video game developers, artists, musicians and writers to talk about the art and science of game development. Bring a device and demo your game, talk shop, find like minded folks to join forces with, have a snack or a beverage among new friends. We are an informal meetup where we share what we've been working on and socialize. Come for all or just a bit of the time!
From Shared Logic to Shared Pixels: A KMP & CMP Deep Dive && Swift on Android
DC iOS returns to the Capital One campus for another meetup! And not only just DC iOS, we are collaborating with [iOSoHo](https://www.meetup.com/iosoho/), [DC Android](https://www.meetup.com/dcandroid/), [New York Android](https://www.meetup.com/new-york-android-engineers/) and the Dallas iOS Developers Group for a big combined meetup! Come and meet with fellow Apple AND Android developers in the DC Area, enjoy some food, networking, and a great tech talk!
PLEASE INDICATE IF YOU WILL BE ATTENDING IN PERSON OR OVER ZOOM.
**Agenda (NOTE THE LATER START TIME):**
• 6:00 PM - Doors Open (in-person attendees). **Don't forget your ID!**
• 6:30 PM - Welcome (in-person and Zoom attendees)
• 6:35 PM - **First Talk: From Shared Logic to Shared Pixels: A KMP & CMP Deep Dive** (Live from DC)
• 7:05 PM - Community Announcements
• 7:15 PM - **Second Talk: Swift on Android** (Virtually from NYC)
• 7:45 PM - Networking
**First Talk Description:**
• From Shared Logic to Shared Pixels: A KMP & CMP Deep Dive
Clinton Teegarden
Explore the complete lifecycle of Kotlin and Compose Multiplatform, tracing the journey from compiler mechanics down to the practical day-to-day developer experience. By building a Flappy Bird-style game, we'll unpack how shared UI rendering actually works while navigating the realities of iOS interoperability and common architectural gotchas. You'll leave with a clear roadmap for seamlessly translating shared business logic into performant, cross-platform pixels.
Clinton is a Distinguished Engineer at Capital One with a focus on Mobile and AI core platforms
**Second Talk Description:**
• Swift on Android
Marc Prud'hommeaux
The release of Swift 6.3 features official support for the Android platform. This is the culmination of over 10 years of effort to bring the Swift language to Android, first through a series of independent and uncoordinated projects and then eventually coalescing into an official Android Workgroup under the umbrella of the Swift project. The result is the Swift SDK for Android, a cross-compilation Swift SDK that can be used on macOS and Linux to compile Swift code into the various Android architectures as a native library.
But what can you actually do with Swift on Android? Far from being limited to just libraries for sharing business logic between Android and iOS, you can, in fact, use it to build and distribute entire apps. This talk will discuss the various ways in which the Swift SDK for Android can be used to create applications, from the lowest-level manual native interaction with the Android NDK and SDK, to synthesizing Java bindings generated with the nascent swift-java project, all the way up to creating full Jetpack Compose powered apps using [Skip.dev.](http://Skip.dev.)
Swift is now a contender among the languages that can be used to build applications for both iOS and Android. While it is a newer entrant compared to the established players like Dart, JavaScript, and Kotlin, it features some distinct advantages that make it worth considering for your next app project.
Marc Prud'hommeaux has been developing apps for iOS and Android since 2008, and was the author of the very first ebook reader for the iPhone: Stanza. He has worked in a variety of roles over the years, designing and building apps for giants like Amazon, Bose, and the New York Times. In 2022 he started [Skip.dev](http://Skip.dev) ([https://skip.dev](https://skip.dev/)) with the vision of bringing Swift and SwiftUI application development to Android, and is one of the founding members of the Swift Android Workgroup. He is also the founder of the non-profit App Fair Project ([https://appfair.org](https://appfair.org/)) and an advocate for software freedom.
Zoom Link: [https://us06web.zoom.us/j/86441046804?pwd=l2Thmnyi92YAQmCd1iqbUuo9GRRl1R.1](https://us06web.zoom.us/j/86441046804?pwd=l2Thmnyi92YAQmCd1iqbUuo9GRRl1R.1)
**Location:**
Capital One, C2 Building
1680 Capital One Drive, Mclean VA, 22102
100A
Visitor parking is either in the garage attached to 1680 Capital One Drive, or the open lot next to 1600 Capital One Drive. After that you will walk over to the main entrance of 1680 Capital One drive, and then walk around the right to the corner to room 100A
For the metro, take the Silver Line to the McLean metro stop, then walk into main campus (about a 5 minute walk). From there, walk to the main entrance of 1680 and then go to room 100A
**What you need to bring:**
ID
**When to arrive (NOTE LATER THAN USUAL START TIME):**
Doors open at 6:00pm ET
Event will start at 6:30 pm ET
**Will food and drinks be provided?**
Yep!
**Will there be rapid testing provided?**
No
**Will masks be required?**
No
Spec-Driven Development with GitHub Spec-Kit - Barret Blake
Spec-driven development flips the traditional workflow on its head: instead of code being the source of truth, the specification becomes the backbone of design, collaboration, and delivery. In this session, we’ll explore how GitHub Spec-Kit enables teams to treat specifications as first-class artifacts—living documents that drive architecture, implementation, and verification.
You’ll learn how Spec-Kit helps teams clearly express intent using structured, version-controlled specs that live alongside code. We’ll walk through a practical workflow that starts with defining system behavior and constraints, then progressively refines those specs into testable, automatable outcomes. Along the way, we’ll show how specs can reduce ambiguity, improve cross-functional collaboration, and make design decisions explicit before a single line of production code is written.
This talk will cover:
--What spec-driven development is (and what it isn’t)
--How GitHub Spec-Kit fits into modern developer workflows
--Using specs to align product, engineering, and AI-assisted development
--Real-world examples of turning specs into implementations with confidence
Whether you’re building greenfield systems, integrating AI into your stack, or trying to reduce costly rework, spec-driven development offers a scalable way to move faster without sacrificing clarity. Attendees will leave with concrete patterns and a clear mental model for adopting GitHub Spec-Kit in their own projects.
Game Dev Working Session (Tysons-Pimmit VA Library Conference Room)
**Location**: Tysons-Pimmit Regional Library (Virginia) Conference Room
A game development **Working Session** involves 3 key parts:
1. Tell people what you're going to do
2. Actually do stuff
3. Show people what you did
That's what we'll be doing for this meeting. We'll briefly tell each other what we're going to do, then work on our projects, then at around 5:30 wrap up to show each other what we did and chat for a bit.
You don't have to stay the whole time, so feel free to drop in and out as you have time.
All game development skill levels welcome. Whether you're bringing a game you're trying to ship in a month, or you're just planning on following some tutorials or trying out a new tool to improve your skills, use this time to make progress.
Working sessions also train you to think about the scope of your work: pick a chunk of work that you can complete in the time that we have. That way you can end the working session with a feeling of accomplishment!
**What to bring**: Laptop, Charger, maybe a power strip if you have one handy, any other game development tools you need. Try to download any software you need before the working session. There is Wifi at this location, but it may be slow if you have to download any large files.
Loudoun Dev Group 004
Join our new group’s fourth meeting. Meet fellow tech enthusiasts west of the beltway.
Our meetings are a great place to work on and show off what you do. We are always welcoming.
Our format is great for people who have started on but not finished one or several side projects.
We will start off with basic introductions and what we are working on, along with what our goals are for the session. We’ll break the rest of the meeting into two working sessions. In between, we’ll do a quick check-in to see how folks are going.
We also have some polls available which we use to shape our events:
[https://submatrix.net/article/Meetups/e9ym4fr8Ca](https://submatrix.net/article/Meetups/e9ym4fr8Ca)
You can also find or RSVP to our events on these platforms:
https://luma.com/vw8ha8bj
https://www.linkedin.com/events/7444552350616272896











