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Frequently Asked Questions

Yes! Check out unity game engine events happening today here. These are in-person gatherings where you can meet fellow enthusiasts and participate in activities right now.

Discover all the unity game engine events taking place this week here. Plan ahead and join exciting meetups throughout the week.

Absolutely! Find unity game engine events near your location here. Connect with your local community and discover events within your area.

Unity Game Engine Events Today

Join in-person Unity Game Engine events happening right now

Wonko's Thursday's
Wonko's Thursday's
Wonko's is having open gaming on Thursday nights 6:30 til 11. You pay Wonko's 5 dollars to play. Many more people show up than sign up for the meetup.
Going from Zero to Kiro Hero
Going from Zero to Kiro Hero
**🤖 Zero to Kiro Hero: Customizing Your AI Coding Agent** * Level: Foundational to Intermediate * Format: In-Person Hands-on Workshop * Duration: 2 hours If you've been using an AI coding assistant by opening it up, typing a prompt, and hoping for the best, you're in good company. That's where everyone starts. But there's a whole layer underneath that turns the experience from "kinda useful" into "I actually want this in my workflow." And it has way more to do with how you set the agent up than how cleverly you word your prompts. This workshop is your next step. We'll dig into the mechanics of customizing Kiro, AWS's AI coding agent. We'll cover both the IDE and the CLI, so whether you live in your editor or your terminal, we've got you covered. **🛠 What we'll cover** The agent is the heart of any Kiro setup. It's where you decide what context gets pulled in, what tools are available, and what runs automatically around it. We'll build one together, piece by piece: * **Steering Files:** project-level guardrails that shape how Kiro behaves across every conversation * **Skills:** reusable capability bundles that teach Kiro how to handle specific tasks * **Prompts:** what actually works, and the patterns that quietly sabotage you * **Hooks:** automated checks that run before and after Kiro makes changes * **Tools:** what Kiro can actually do, including the built-in AWS tool for poking at resources and running commands against your account * **Powers:** think of them as targeted level-ups. Install one and your agent gets MCP servers, steering, and hooks tuned for a specific tool or framework, loaded only when the work actually calls for it. **🎯 What you'll walk away with** * A working \`.kiro/\` configuration tailored to your projects * A personal library of skills and steering files you can reuse * Patterns for safely letting an AI agent loose on your codebase **🎁 Provided for attendees** * Free Kiro credits, courtesy of the Kiro team * AWS-provided virtual desktops. No local setup, just show up. **✅ Before you arrive** 1. Sign up for a Kiro account at [kiro.dev](%5Bhttps://kiro.dev%5D(https://kiro.dev/)) 2. Apply your credits ahead of time (instructions coming before the event) 3. If you've been wrestling with getting results from AI on a project, bring those problems with you. We'll work through real scenarios, not toy examples. No prior experience with AI agents needed. If you can use a terminal or an IDE, the rest is just configuration. *P.S. Yes, this description was written by Kiro. If you've been skeptical about what AI can actually do, this workshop is how you go from zero to Kiro hero.*
Research Night: Playing Published Games
Research Night: Playing Published Games
Whether you're a current or aspiring game designer or a tabletop games enthusiast, getting together with game designers to play published games has a lot to offer. If you design games, analyzing and breaking down a game after the game is over can help you gain a deeper understanding of game mechanics and explore specific problems you're encountering in game development. If you're primarily a playtester, it can help you develop the skills to understand games' underlying mechanisms in ways that can level up your gaming strategy, and see how published games help inspire and teach designers in their own designs. This is not a prototype playtesting event - rather, it's a chance for you to play published games with other designers and game design enthusiasts and follow up gameplay with rich conversations about how designers implemented, combined, or innovated on mechanics in published games. If you'd like to join us, you are welcome to bring a game you'd like to offer for the group to play - think beyond "I love this game and want to play it again" and focus on games you want to better understand or learn from as a designer. If you're a game designer, you're also encouraged to comment on this page with a specific problem you're trying to address in a game, so that organizers or other attendees can bring games that might help you explore the problem space. Please comment on the event page only for events you have RSVP'd for and plan to attend.
Let's Play Vivaldi!
Let's Play Vivaldi!
Bring your violin and join us for some Vivaldi! We will play Vivaldi violin concertos for varying numbers of violins depending on turnout. Sheet music provided. Meet at outdoor patio area. See you there!
8am Pickleball - Start the Day Strong 💪
8am Pickleball - Start the Day Strong 💪
Come play pickleball and make new friends at Pickleland! 🏓 \*\*\* **Important: Please sign up on the Pickleland App ([iOS](https://pickleland.com/ios) \| [Android](https://pickleland.com/android)) or [website](https://play.pickleland.com) directly.** \*\*\* We divide our open play by levels! 😄 (All levels welcome!) If you've never played, come and learn the rules! We have other beginners join us every day. You don't need a paddle, we have some you can rent ($10)! If you are an avid player, come and find some nice and friendly competition. If this time doesn't work for you, we are open M-F 8am to 10pm, and Sat-Sun 8am-8pm. Find other times on the Pickleland App ([iOS](https://pickleland.com/ios) \| [Android](https://pickleland.com/android)) or [website](https://play.pickleland.com). The website and app will show the most accurate roster and sign up count! Follow [@picklelandatx](https://www.instagram.com/picklelandatx/) for more! **⭐️ Come see why we were recently named the "Best Pickleball Club" in Austin by Austin Pickleball Update and 750+ other players!**
Weekly Board Game Meetup : Back to Dan's !
Weekly Board Game Meetup : Back to Dan's !
Welcome to Games for Connection ! 0\. For this week\, we're going back to our roots and meeting at Dan's Hamburgers \! I know you miss the onion rings\. Because it's a smaller venue\, we're lowering the cap to 16 people\. 1\. We play alot of shorter games\, so feel free to move from table to table to try different things\. 3\. Because of increased Meetup membership costs we will have **voluntary** dues. $1 per person per meet. My venmo is @donald-edgar-1 and the last four of my phone is 7723. We are also not opposed to cash. 4\. We kick things off at 6:00\, but you can waltz in and out whenever you want\. We usually wrap things up around 9:00\.
NIA Round Rock - Networking with Purpose
NIA Round Rock - Networking with Purpose
## **Network In Action – Round Rock Meetup** 📍 **Whiskey Cake Kitchen & Bar – Round Rock, TX** Join us at Whiskey Cake for our Round Rock NIA meeting — a high-energy, relationship-driven networking experience for business owners and professionals who want more than just exchanging business cards. This NIA group brings together a vetted group of background-checked, industry-exclusive members who are committed to helping each other grow. Expect meaningful conversations, genuine collaboration, and a supportive atmosphere — all over some of the best food in Round Rock. At this event, you’ll experience: 🥃 A warm, welcoming environment inside Whiskey Cake 🤝 Intentional networking with serious business owners 💬 Interactive discussions designed to spark referrals 📈 Tools & resources to help you grow (videos, sales academy, review software & more) 🎯 A community built on accountability, high standards, and guaranteed ROI If you’re looking for a networking group where people show up, follow through, and genuinely care about helping each other succeed, this is it. Come join us, meet the Round Rock NIA community, and see why so many local professionals choose NetworkingATX as their referral engine. See all upcoming events at: 👉 **www.networkingatx.com/events** Questions? 📧 justin@networkingatx.com — **Justin Kessel**, NetworkingATX

Unity Game Engine Events This Week

Discover what is happening in the next few days

New Round Rock Poker
New Round Rock Poker
plan for a good time of poker and fun
HABEX2 - High Altitude Balloon Flight - Design Update - Hybrid
HABEX2 - High Altitude Balloon Flight - Design Update - Hybrid
This is the monthly design status and update meeting. Participation is both in person and online. Members of Austin Physics for Fun are now involved in the effort. -- [https://www.meetup.com/physics-1/](https://www.meetup.com/physics-1/) The meeting will be held at a private makerspace, Diogenes. It is located in the same building as the adult club Colette Austin. The door is at the left end of the building, Suite C. Go to the back of the first floor workspace and head upstairs. .If you have questions please feel free to submit them in the comments below or send them to me directly. Zoom meeting details will be posted about a half hour before the meeting begins. HABEX - High Altitude Balloon Experiments The reference to experiments is two-fold. The first is in regard to the actual balloon construction and flight processes. The second is a reference to the payload and what it does during the flight (e.g. images, environmental measurements, etc.). To be clear, there will be two design processes going on in parallel, the balloon proper and the payload. This initial flight is really focusing on the balloon to get that process pinned down and clearly defined. The initial payload should be simple (e.g. digital camera taking pictures). One of the primary design considerations will be the use of CanSat techniques in the design and construction process. We may need to build a technology demonstrator for this (i.e. dummy payload) before the actual flight process. CanSat -- [https://en.wikipedia.org/wiki/CanSat](https://en.wikipedia.org/wiki/CanSat) Design Process: Design/Buy > Assemble > Test > Loop (Will it fly?) > Flight Plan Meeting Sequence: Pilot - Initial meeting (possibly two) to gauge interest and get first round of participants. Design - Group responsible for the first four stages of the Design Process. - Multiple meetings. Pre-Flight - Review process to date and verify readiness - Set the date of launch - Possibly two meetings Launch - Two teams (Launch and Recovery) Clean up - Launch team cleans up launch site and transitions to tracking and telemetry Recovery - Recovery team (possibly several groups) chases the balloon and tries to stay ahead of it. Post-Flight - Review, analysis, and release of flight report (including experimental results if any). Flight Plan: * Pre-Flight * Schedule * Assembly * Launch * Tracking * Recovery * Review/Release Results Constraints: * COVID 19 * Budget * Resources/Tools/Facilities * Legal (e.g. FAA rules about weight and number of modules) * People * Transportation
Sunday Board Games @ Game Kastle
Sunday Board Games @ Game Kastle
We play a wide variety of Euro-style board games, including anything new that's out there plus usual favorites. Bring your favorite game! Someone will most likely want to try it. Game Kastle has snacks and drinks, plus there is a Subway, Taco Bell, McDonald's, Pizza Hut, Wing Street and Wanfu in the shopping center. Sorry, no alcohol allowed in the store. There are usually 10+ folks playing games, regardless of the number that sign up. If you show up after 1pm, you may have to wait.
Groove Knight Rocks the Fieldhouse!
Groove Knight Rocks the Fieldhouse!
Epic Boardgames: Narrative Games
Epic Boardgames: Narrative Games
As we are having this event on the same day as Free RPG Day, it seemed fitting to have an event of games that tell a story. Not the stories that come from playing a game, a game that has quests, or a storyline. Note, as mentioned above, we will be sharing the store with the Free RPG Day Event. We will _not_ be in the back room, but on _a_ row of tables in the common area. 3 tables in total. And expect it to be loud. Because of the limit on space and seats, I'm capping this event at 12 people total. But, let's have some fun!
Fun & easy way to play more tennis (read event description)
Fun & easy way to play more tennis (read event description)
We’re still working to get more people into these Meetups, but our goal is to give PlayYourCourt members a few social tennis outings each week in addition to your practice sessions and Challenge League matches. These Meetups are co-ed, super laid back, and all skill levels are welcome. Post your skill level and a suggested court in the comments section so we can round up as many players as we can for some tennis fun! Also, if you’re looking to meet new practice partners or play some matches and you aren’t already in the PlayYourCourt Community, you can go here to see what we’re all about and sign up: https://www.playyourcourt.com/tennis-community/round-rock-tx/meetup/ If you love tennis, we’d love to have you! Be sure and watch the quick video that explains how everything works. Happy hitting! - Scott
The Secret Meetup
The Secret Meetup
Join us for The Secret Meetup, a semi-monthly board game night at The Secret Lantern Books & Games in Cedar Park! It’s called The Secret Meetup, so you probably shouldn’t tell anyone 🤫 (…but you should absolutely tell people though).
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We’re a safe, friendly, inclusive, and diverse group. New players are always welcome — we’re happy to teach games and help you find a table.
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🕕 Games start at 6:00 pm and go until 10:00 pm.
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📅 First meetup: Monday, March 9. This is a pilot, so potentially every other Monday after that!
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📍The Secret Lantern Books and Games in Cedar Park. Housed in a former bank, this shop is now the very definition of “cozy.” Think comfy upholstered furniture, warm lighting, and tucked-away corners, perfect for settling into a long game. And yes — there’s a Vault Room, complete with massive steel door and spinning wheel handle, now reborn as one of the coolest places around to plot your next heist— err, move.
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⏰ Good to know:
• You’re welcome to arrive earlier to hang out or play, but games will definitely start at 6:00 pm.
• The store opens at 10:00 am — if you want to make a whole game day of it, leave a comment!
• Coffee drinks and light food are available for purchase at the store — please support our host venue.
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🎲 What to bring:
• Your favorite board games (optional)
• Or just bring yourself — there’s always room to join in
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Whether you’re brand new to board games or a seasoned player, come roll some dice, learn something new, and enjoy a great Monday night with awesome people.

Unity Game Engine Events Near You

Connect with your local Unity Game Engine community

[Eric Rico: From Joints to Gestures: Reading Hands in Unity] (In-Person) #13
[Eric Rico: From Joints to Gestures: Reading Hands in Unity] (In-Person) #13
Let's get together and listen to **[Eric Rico](https://www.linkedin.com/in/ericrico/)** from Unity3D (**From Joints to Gestures: Reading Hands in Unity**). A hand tracker gives you joints, not a gesture. This talk shows how you get from raw joints to a "thumbs-up" in Unity: the pipeline that cleans up the data, how a gesture becomes a few 0-to-1 values within tolerance, and why orientation matters as much as finger shape. Includes a live demo of tuning gesture thresholds. Eric also runs the **[Columbus Unity User Group](https://www.meetup.com/columbus-unity-user-group/)**. Check it out! ***Bring your laptop and expect to write some (non-AI-generated) code!*** Food and drinks will be available. **LOCATION:** 6515 Longshore Loop, Suite 300, Dublin, OH 43017 **FREE PARKING:** 6725 Longshore Street, Dublin, OH 43017
(Cross-Posting) From Joints to Gestures: Reading Hands in Unity
(Cross-Posting) From Joints to Gestures: Reading Hands in Unity
Do **NOT** sign up to this one and sign-up at https://www.meetup.com/columbusjs/events/313386504/ ======================================= A hand tracker gives you joints, not a gesture. This talk shows how you get from raw joints to a "thumbs-up" in Unity: the pipeline that cleans up the data, how a gesture becomes a few 0-to-1 values within tolerance, and why orientation matters as much as finger shape. Includes a live demo of tuning gesture thresholds. Food and drinks will be available. **LOCATION:** 6515 Longshore Loop, Suite 300, Dublin, OH 43017 **FREE PARKING:** 6725 Longshore Street, Dublin, OH 43017
Unity GameDev Hangout (Topic TBD)
Unity GameDev Hangout (Topic TBD)
*We'll update this with the specific topic(s) once they're set for the month.* A relaxed, community-driven Unity GameDev meetup. No strict agenda — just developers getting together to talk shop, share projects, and exchange ideas. Some topics that may come up (based on attendee interest): * Frame Debugger & performance tooling * Addressables & additive scene workflows * Input System, localization, responsive UI * AI integration approaches * DevOps & LiveOps experiences * Full lifecycle: idea → cross-platform publishing * Favorite Asset Store tools and hidden gems * Weird Unity quirks we've all run into Nothing is locked in. Bring a project if you'd like, bring a question, bring a lesson learned — or just come hang out and meet other developers. All skill levels welcome. Food and drinks provided.
Game Dev Meetup (@Improving In-Person)
Game Dev Meetup (@Improving In-Person)
PLEASE NOTE!!! This event will be In-Person for our 2nd Improving collab! If you know the [Columbus Unity group](https://www.meetup.com/columbus-unity-user-group/) location, we'll be at the same place. This is our 2nd event at this location so bare with us as we grow into this space. There's paid street parking on Saturdays but you can also pay to park in any of the local garages. See image of [parking map here](https://drive.google.com/file/d/1Mr9_LFIggbs-0_Zd3AJTGNqEhgMf2TzQ/view?usp=sharing). \-\-\- On the last Sunday of the month, we're having our usual end-of-the-month social gathering with our GameDev Meetup meeting. There will be announcements and presentations followed by some social networking Let's continue the conversations with good vibes and friends. All are welcomed from all ages and backgrounds to this public event. If we can, we'll be streaming or uploading the video later via our COGG YouTube channel here: [https://www.youtube.com/@TheCOGG/streams](https://www.youtube.com/@TheCOGG/streams) (Also please do subscribe if you have not done so!) No game development experience required! If you are interested in doing a 20 minute game development related presentation, please fill out our form online here: [https://goo.gl/forms/lVdTJZiNJewlPJuj1](https://goo.gl/forms/lVdTJZiNJewlPJuj1) Or e-mail us at [info@thecogg.com](mailto:info@thecogg.com) with the following: Your Name, Company/Affiliation, Name of Your Game/Topic, Description, Tech Needs, and Your Contact. Be sure to check out our Discord for real time news updates: [https://discord.gg/NrBhuNQ](https://discord.gg/NrBhuNQ)
Customize the IDE: Building Extensions for Visual Studio Code - Alan Barber
Customize the IDE: Building Extensions for Visual Studio Code - Alan Barber
**Important time note:** Please plan on arriving between 5:30 and 6:00 as the elevators lock after 6 and you'll need to message us and we'll need to come get you. The building address is 4450 Bridge Park The entrance is 6620 Mooney St, Suite 400 You will need to scan your ID at the door to get a visitor badge. **Abstract** *Customize the IDE: Building Extensions for Visual Studio Code* Visual Studio Code is one of the most widely used development environments today, and much of its flexibility comes from its extension ecosystem. Extensions allow developers to customize the editor with new features, integrations, and workflow improvements tailored to their needs. In this session, we’ll cover what extensions are and the different types available, including full extensions written in TypeScript or JavaScript, along with lighter-weight extensions such as color themes, language packs, language support, code snippets, and keymaps. We’ll also look at practical reasons a developer might create an extension, from automating repetitive tasks to adding custom tooling. The session includes a hands-on walkthrough of creating a new extension, testing it locally, and understanding the basic project structure. We’ll close with a brief overview of how extensions are packaged and published to the Visual Studio Marketplace and other distribution options. **YouTube Link** TBD
COhPy Monthly Meeting
COhPy Monthly Meeting
**Improving Office in Franklinton** Physical location: Improving Office 330 Rush Alley Suite #150 Columbus, OH 43215 Schedule: 6:00 p.m.: Socialize, eat, and drink. Improving will be providing pizza and beverages. 6:30 to 8:00 pm. Main meeting and presentation(s). Topic: This month Chris Pazsint will be talking about Agentic Coding. How does one use CLI Based Agents, and Agentic IDEs such as Cursor, Kiro, Antigravity? How to include agentic coding plugins for IDEs you already love such as Visual Studio Code. We meet on the last Monday of each Month. Presentations are given by members and friends of this group. If you would like to do a presentation (small or large) on a python topic, please contact Central OH Python at centralohpython@gmail.com
Columbus OpenClaw AI Agent Workshop
Columbus OpenClaw AI Agent Workshop
🤖 **Create a Working AI Agent – OpenClaw Workshop** Create a working AI agent from your browser in one session. No prior coding needed. ⚠️ Register via the link below to secure your place — RSVP won't do it. ### [🔗 CLAIM YOUR PLACE](https://aiventurelab.org/product/OpenClawMasterclass?city=Columbus&groupurlname=network-of-book-lovers-and-discussion-meetups&startgmtdatetime=2026-06-30T22:00:00Z) --- What you get: - A real, working AI agent by the end of the session - A browser-based setup you can use immediately - Hands-on experience building AI workflows from scratch *Don't just use AI. Build it.* 🤖