Unity Game Engine
Meet other local people interested in Unity Game Engine: share experiences, inspire and encourage each other! Join a Unity Game Engine group.
2,251
members
3
groups
Largest Unity Game Engine groups
Newest Unity Game Engine groups
Frequently Asked Questions
Yes! Check out unity game engine events happening today here. These are in-person gatherings where you can meet fellow enthusiasts and participate in activities right now.
Discover all the unity game engine events taking place this week here. Plan ahead and join exciting meetups throughout the week.
Absolutely! Find unity game engine events near your location here. Connect with your local community and discover events within your area.
Unity Game Engine Events Near You
Connect with your local Unity Game Engine community
Build Together: A Hands-On Unity Project Workshop
This meetup is a collaborative Unity workshop focused on real projects and shared problem-solving. Instead of talks or presentations, attendees bring a Unity project they’re actively working on and collaborate through discussion, troubleshooting, and hands-on exploration.
The format is flexible and community-driven. You might debug a tricky issue, improve your workflow, explore performance optimizations, or get feedback on architecture, tools, and implementation approaches. Learning happens by doing, asking questions, and helping each other.
**What to Expect:**
* Bring-your-own Unity project (any level)
* Group discussion and peer feedback
* Debugging, optimization, and workflow problem-solving
* Shared tips, best practices, and practical solutions
Example projects may include games, tools, or prototypes—personal or professional.
All experience levels are welcome. Whether you’re just getting started or refining advanced systems, this is a supportive space to learn and build together.
**Food and drinks provided. Join us to learn, collaborate, and connect.**
Board games at The Forge
The Forge does have a full bar and kitchen. There is no cover charge but they do request all attendees to purchase a minimum of ~$20 per person. Soft drink refills are $1 each. Please support our hosts so we can continue to provide great events for the group!
The Forge has a large library of games available for us to enjoy. Hosts and regulars will also provide numerous popular games but please bring any games you would like to teach and/or play.
Doors open at 6, and we expect gaming to be rolling by around 630. Please promptly end your games and clear out the space at 10pm when the bar closes.
We encourage socializing but do not permit disruptive behavior of any kind. Thank you for your continued commitment to providing a fun and welcoming space to veteran, newbie, and rookie gamers in the Columbus area!
Parking can be challenging. There is a parking lot behind the building that is free and easy to walk from but it's a bit hidden.
Intro to GitHub Copilot: Your AI Pair Programmer - Chris Steele
**Important time note:** Please plan on arriving between 5:30 and 6:00 as the elevators lock after 6 and you'll need to message us and we'll need to come get you.
The building address is 4450 Bridge Park
The entrance is 6620 Mooney St, Suite 400
**Abstract**
GitHub Copilot is rapidly changing how developers write, understand, and maintain code. Powered by generative AI and deeply integrated into modern development environments, Copilot acts as an intelligent coding assistant, helping developers move faster while maintaining quality and focus.
In this session, we’ll explore what GitHub Copilot is, how it works, and where it fits into a real-world developer workflow. We’ll break down what Copilot can (and cannot) do, where it can be used, and how licensing differs for individuals and organizations. Most importantly, this talk goes beyond theory with a live, hands-on demo showcasing Copilot inside the IDE and on GitHub, demonstrating how it can assist with code generation, refactoring, learning new APIs, and accelerating day-to-day development tasks.
Designed for developers, technical leads, and engineering managers, this session provides a practical introduction to AI-assisted development, highlights best practices for getting value from Copilot, and closes with guidance on how to continue learning and evolving alongside this rapidly advancing tool.
Attendees will leave with a clear understanding of how GitHub Copilot can enhance productivity, improve developer experience, and fit into modern software teams today, not someday.
**YouTube Link**
TBA
Dance, Connect & De-Stress: Friday Nights at Unity of Columbus
**Community Dance – Every Friday at Unity of Columbus**
Let go of the week’s stress and move into joy!
Join us every Friday for an evening of community, connection, and dance at Unity of Columbus. It’s a chance to meet new friends, express yourself through movement, and experience the emotional healing that comes from music and rhythm.
No dance experience needed — just bring your energy, an open heart, and your dancing shoes!
Dance is freedom. Dance is healing. Dance is fun.
Software ate the world, Agents are eating Software Engineering
2026 may be the last year many developers write code by hand. We need coding agents to solve complex problems in production codebases, but vibe coding alone won’t get us there. Vibe coding is all gas, no brakes. It burns up the context window until the agent slips on its own slop. You can go fast at first, but the more you stuff into the context window, the more tangled its outputs get. While the industry is rapidly increasing code generation speed, we still have to understand, review, merge, and maintain what gets shipped.
This talk featuring Michael Geiger will outline how coding agents (Claude Code + Gas Town) work and a framework for orchestrating them to solve complicated problems in complex codebases. It’s about steering the model: doing the research to align intent, planning the approach up front, implementing in parallel steps, and breaking early. Human judgment still matters, but it should be spent on high-leverage decisions: what to build, what to forbid, and “what is quality?”, not cleaning up slop. Attendees will leave with a checklist to identify workflow and environment gaps that hold agents back, so you and your team can ship higher-quality software starting tomorrow.
DevOps Columbus January: Learn Infrastructure-as-Code Through Minecraft
## Details
\#\# Learn Infrastructure\-as\-Code \(the FUN Way\) — Through Minecraft 🎮☁️
**Joint Meetup: DevOps Columbus - Azure CBUS - Columbus HashiCorp User Group**
What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game?
Join us for a joint DevOps Columbus, Azure CBUS and Columbus HashiCorp User Group meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts.
In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure.
\#\#\# What we’ll cover
* Infrastructure-as-Code fundamentals using **Terraform**
* Provisioning real infrastructure on **Azure**
* Applying **IaC best practices** (immutability, repeatability, versioning)
* How playful environments like Minecraft make complex concepts *click*
* Why learning through experimentation beats click-ops every time
\#\#\# Who should attend
* Developers, platform engineers, and cloud engineers
* Terraform users (new or experienced)
* Anyone curious about Infrastructure-as-Code but tired of boring examples
* Minecraft fans who want to see it used in a totally unexpected way
No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way.
Come for the blocks, stay for the Terraform. 🧱➡️📐
Azure CBUS January: Learn Infrastructure-as-Code Through Minecraft
## Learn Infrastructure-as-Code (the FUN Way) — Through Minecraft 🎮☁️
**Joint Meetup: Azure CBUS × Columbus HashiCorp User Group × DevOps Columbus**
What if learning Terraform and Infrastructure-as-Code didn’t feel like a whitepaper… but more like a game?
Join us for a joint Azure CBUS, Columbus HashiCorp User Group, and DevOps Columbus meetup where **Mark Tinderholt** \(Principal Architect\, Microsoft Azure \| HashiCorp Ambassador \| “The Azure Terraformer”\) shows how **Minecraft** can be used as a surprisingly powerful way to understand real-world Infrastructure-as-Code concepts.
In this session, Mark will demonstrate how Terraform and Azure can be used to provision, configure, and manage Minecraft servers—while teaching the same patterns you’d use for production cloud infrastructure.
### What we’ll cover
* Infrastructure-as-Code fundamentals using **Terraform**
* Provisioning real infrastructure on **Azure**
* Applying **IaC best practices** (immutability, repeatability, versioning)
* How playful environments like Minecraft make complex concepts *click*
* Why learning through experimentation beats click-ops every time
### Who should attend
* Developers, platform engineers, and cloud engineers
* Terraform users (new or experienced)
* Anyone curious about Infrastructure-as-Code but tired of boring examples
* Minecraft fans who want to see it used in a totally unexpected way
No prior Minecraft experience required—just curiosity and a willingness to learn infrastructure the fun way.
Come for the blocks, stay for the Terraform. 🧱➡️📐
Want to be a speaker? submit your talk to our Call for Presenters!!!
https://sessionize.com/azure-cbus-2026/









