A long time ago in the sleepy town of Ravenswood Bluff,
during a hellish thunderstorm, on the stroke of midnight a
scream echoes down the vine-covered stones of its twisting
alleyways.
The startled townsfolk rush to the town square to
investigate, and find that the local Storyteller has been
murdered, their body impaled on the hour hand of the town
clock, blood dripping onto the cobblestones below. Curiosity
turns to fear, as it soon becomes obvious to all that a demon
is on the loose—killing by night and taking on human form
by day.
Each of the townsfolk has some information, but the demon
and its evil minions are spreading lies to confuse and breed
suspicion over the identity of the fiend. Will the good folk
put the pieces of the puzzle together in time? Or will evil
overrun this once peaceful town?
Blood on the Clocktower is a social game of deduction and
deception, lies and logic, murder and mystery, for 5 to 20
players. During the day, players talk and socialize as a group,
or go into private conversations to gather information, share
what they know, or spread lies. During the night, players
close their eyes, whilst some good players wake to learn
valuable information and the demon and its minions wake
up to spread their mischief.
Each player is a unique character, with a powerful ability to
use or a troublesome penalty to avoid. Clocktower is mostly
a talking game, with almost no physical pieces for the
players to use. Players win or lose by their wits, their insight,
and their ability to convince others about who should live
and who should die.
Blood on the Clocktower games usually run for 30 to 90
minutes, and you may find yourselves playing several games
one after the other.