What we’re about
Looking for a game of Backgammon with live Rollers? Tired of playing on the Internet? Getting bored rolling dice with a computer program? Join us every Tuesday at 6:00 PM at Galbraith's. This Meetup is for anyone who is interested in playing or learning to play the oldest board game on the planet; Backgammon. Played by the Egyptians 5,000 years ago. Novice to Expert are all welcome to roll the dice.
Upcoming events (4)See all
- Double Tiger PlayThe Good Home Birkenhead, Auckland
Double Tiger Play:
- You hit two checkers in your inner Board with two checkers.
- You leave 2 blots in your inner Board giving around 21 return shots.
- Your 2 blots end up on points you would like to make.
Hitting twice with one checker gives your opponent 20 return shots.
Double hitting with 2 checkers gives your opponent 21 return shots.
- Bar PointGalbraith's Alehouse, Auckland
In the Opening Phase you should be happy to make your Bar Point. However, it can become an obstacle when Bearing IN against an ace-point game. Clear your Bar Point as soon as possible when Bearing IN against an ace-point game. Rolling six numbers (6-5, 6-4, 6-3) will force you to leave a blot if you are on your Bar Point and you will curse your miserable dice.
- Backgammon ThemesThe Good Home Birkenhead, Auckland
Want to improve your Backgammon Game?
Follow commonplace truths.
- Making a point is better than hitting loose.
- Avoid stacked points.
- Counter an advanced anchor with an advanced anchor.
- Each time you roll an ace, think about slotting.
- Make sure you can play a six.
- The best builder is the nine point.
- The 4-3 ReplyGalbraith's Alehouse, Auckland
An opening roll 4-3 is pretty good, considering it doesn't actually make a point. You can bring down two builders giving yourself great point making potential if your opponent doesn't roll an eight or nine. Or you can split and build in a couple of different ways.
As a reply to a opening roll, 4-3 is ineffective. The dice total seven so you can't hit any blot in your opponents outfield.
If your opponent splits to your 5 or 4 point, you can only hit by using the spare on your 8 point, leaving a stack on your 6 point and a stripped 8 point.
The only good roll is if your opponent slots their 5 point with and ace; in that case you have a nice hit and split play.
If you can't hit the 5 point, the 4-3 will leave you a solid underdog.