The SF Video Technology meetup is for anyone interested in the underlying technology behind video and video publishing: HTML5 video, streaming, transcoding, codecs, advertising, open standards, and more. We will focus on the engineering side and not the creative side, but creatives are welcome.
It's the first meetup of the year! It's hard to believe that the last video meetup was in *September*, and since then we've only had Demuxed and a holiday party. Speaking of Demuxed...
We have dates for Demuxed 2019! October 23rd and 24th. Tickets aren't on sale _quite_ yet, but they will be soon. We're also going to start putting out the word for sponsors in the next few weeks, so if you're interested, shoot us an email ([masked]) or grab me (Matt McClure) at this meetup.
* Sean Inge Asbjørnsen (Movi.ai) - What is a video player? How does it work - what was the reason for rewriting from scratch?
Success in mobile video is all about creating engaging, valuable and fun experiences. Currently this is super hard, and reserved for the ones with massive resources and intimate knowledge of video - that’s why we decided to future proof mobile video for all developers. In this session we’ll explore how video players work, what designed to do - and how we see the need for a: delete all code and start from scratch to future proof client side video experience development.
* Dan Saronson (JW Player) - Collecting, processing, and understanding data generated by video players
Understanding how viewers interact with your video player is paramount to developing the best interfaces and experiences. This can be challenging, as a single viewer might generate dozens if not hundreds of data points, which quite quickly adds up to “big data”. We’ll talk about strategies for crunching this data down into a more manageable size, and, once that’s done, ways to glean insights from the data. This process will allow us to move toward making data-driven decisions based on how viewers are using the video player, and ultimately allow us to more astutely decide what features to build.