Next Meetup

Reconstructing and Understanding 3D Indoor Environments
Title: Reconstructing and Understanding 3D Indoor Environments Abstract: In recent years, commodity 3D sensors have become widely available, spawning significant interest in both offline and real-time reconstruction, as well as higher level semantic understanding. In this talk, I will give an overview of 3D capture and reconstruction, followed by the use of 3D-based modern machine learning techniques to generate both semantically labeled as well as high quality and complete scans - with the aim of eventual use in production applications. Bio: Angela Dai is a Ph.D. candidate in Computer Science at Stanford University, advised by Pat Hanrahan. Her research focuses on 3D reconstruction and understanding with commodity sensors, in particular on bringing real-world scans closer to movie/game models by leveraging 3D-based machine learning approaches. She received her Bachelors degree in computer science from Princeton University.

Gates Computer Science, Stanford University, 353 Serra Mall, Stanford, CA 94305

Gates Computer Science, Stanford University, 353 Serra Mall, Stanford, CA 94305 · Stanford, Ca

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We are the local group for ACM (Association of Computing Machinery) SIGGRAPH (Special Interest Group on Graphics). Our mission is to promote the generation and dissemination of information on computer graphics and interactive techniques. Our purpose is to foster a membership community whose core values help them to catalyze the innovation and application of computer graphics and interactive techniques. We meet roughly every month, usually on the third Thursday. Our local group has been meeting for over 15 years. http://silicon-valley.siggraph.org Recent meetings: Our annual presentation of the SIGGRAPH Electronic Theater, a video presentation of cutting edge computer animation from the SIGGRAPH conference, that occurs around the start of the year. Computer Vision Techniques for High-end Visual Effects by Chris Bregler and Kiran Bhat, Industrial Light & Magic (ILM), the VFX branch of LucasFilm Mobile Visual Computing by Kari Pulli and Radek Grzeszczuk, Nokia Research Center Unity Technologies - Taking the pain out of game development by David Helgason, Unity Technologies Sirikata: Open Source Virtual Worlds by Daniel Horn, Henrik Bennetsen. Stanford Graphics Lab, Stanford Humanities Lab Ray Tracing with the NVIDIA OptiX Engine by Austin Robison, NVIDIA Graphics on the Web: Going Beyond Images and Rectangles by Vladimir Vukicevic, Firefox Caustic Real Time Ray Tracing by James A. McCombe and Alex Kelley, Caustic Graphics Hot Research in Silicon Valley by Avi Lev Robinson-Mosher, Solomon, Boulos, Stanford Computer Graphics Lab Photoshop CS4 Extended and 3D by Nathan Carr, Aravind Krishnaswamy, Pete Falco, Zorana Gee - Photoshop Product Manager Cooliris - Think beyond the browser by Austin Shoemaker, Cooliris

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