This is a group for anyone interested in game development with Unity. We meet once a month and discuss game ideas, game engines (Unity 3d in particular), perks, issues, and struggles. If you are a developer, designer, artist or a gamer - you are welcome to join. If you'd like to give a short talk and tell us about your project - you should do that!
We're planning our next meetup for the 29th of August. Please come to listen to 3 amazing talks.
Our 1st talk is by Stefano Deflorio and it's all about changing careers and starting with GameDev.
Here's the description:
"After 15 years working as a Chef, I decided to become a professional Game Developer, and I made it.
Changing career is no walk in the park, even more so, when the skillset required is worlds apart, and you don’t get any younger. But CAN be done.
In this talk, I will share anecdotes of my journey, how I survived rough waters, and life strategies I have adopted to reach one of the biggest dreams of my life.
If you are thinking of making a move for new career, or you are doing it right now, you might walk away with some useful tips on how to juggle life’s lemons"
Our 2nd talk is by Antony Clements. He will talk about Voice IO. At the last meetup, he demonstrated the quick and dirty way to do speech synthesis, but he's going to mix it with speech input as an alternative to traditional inputs this time.
Antony has been programming for a couple decades, and turned his attention to game development in 2016. Antony is currently writing a custom inspector to make it easier to make games accessible.
Our third "surprise talk" is by Tim O'Brien, Test Lead at Wargaming Sydney. Tim began his career in games late in life, returning to school and studying a Games Design after finally deciding its time to pursue something he was passionate about.
After starting out in Games Design, he moved into the testing has been working in that space for 8 years, helping to ship quality products for Wargaming Sydney (World of Tanks, World of Warships), Tru Blu games (Rugby League Live series, Don Bradman Cricket) and others. He is super passionate about using modern testing practices in the gaming context and discovering new and more effective practices to drive testing in an industry with unique challenges.
His talk is about coaching programmers in testing. Initially sceptical that Quality Assistance would work for testing games, where quality specialists purely focus on coaching programmers to test and they perform all testing, they decided to run a six-month pilot study. The aim was to measure its effectiveness and assess any pitfalls there might be before rolling out the process across the studio.
This talk will go over the test process itself, discuss the methodology and finally present the surprising results.
As always, we’re meeting at Atlassian. Doors open at 6 pm. Talks start at 6:30.
Please note that the entrance to Atlassian is not from George street, but from Wynyard street - just opposite Woolworth Metro.
Call or message me if you're late, and I'll come down to get you.