D&D 5E, the party (aka "The D-Team"... I give up on trying to make the "Greatest Heist Team Ever" a thing) prepare, the dangers known and unknown they may encounter, on their next heist together (or maybe just the downtime in-between... they can rest, no one is forcing them to rush, especially cause they probably will be reluctant to go on the next mission)... unsure about what the future holds... pain, misfortune, prison, thrills, exsanguination, the unknown, all could await them... though if the past is any indicator, mostly it will be confusion, fire, digging, screaming, more fire, more screaming, more confusion, running, guns, setting off alarms, still more fire, mimics (I kid... or do I?), invoking Archfey, summoning monsters, bluffing, Alvin(?), attacking inanimate objects (especially rugs, always shoot the rugs), more running, still more confusion, explosions, did I mention fire... hey, no plan survives first contact with the mission (which is why the party's plans involve so much confusion and fire... wait, fire isn't in the plans, why so much fire, ahhhh, it burns, it burns...)
Sheets, Dice, Pencils, maybe some spare paper, imaginations, all bring ideally; dice towers, personal miniatures, your own guides, computers, notes on interests and plans, are all welcome.
(CLOSED GROUP)
(Dayan Son, Rebekah Smith, Melorie Jay, Kenneth Caballero, & Deelo spots reserved. Until otherwise notified, Timothy O'Loughlin spot saved, but available for guest players to sit in)
(DM: Jerome Davis)
$3/hour per player minimum DM gratuity/table fee.