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Talk & Play #54
Mon, Feb 23, 5:30 PM**RSVP via Meetup is mandatory to attend the event, due to limited capacity.** Talk & Play is a free event that provides the opportunity to game enthusiasts, players and makers to meet in a friendly, relaxed and safe environment. Everybody's welcome, regardless of their background and knowledge level: if you've got any interest in games, we'll make sure you have a good time! This is NOT an event only aimed at developers. The event series is funded by [Medienboard Berlin-Brandenburg](https://www.medienboard.de/) and sponsored by [Happy Broccoli](https://www.happybroccoligames.com/), the Berlin indie game studio behind the Duck Detective series. A huge thank you to both for their support! • • • • • **HOW IT WORKS** The event is made of 2 parts: * TALK: Game-related presentations + announcements from the community * PLAY: All participants are welcome to exhibit projects they've made • • • • • **AGENDA** * **18:30** Doors open, project showcase starts * **19:30 to 20:30** Talks & community announcements * **22:00** Event ends • • • • • **THE TALK PART (PRESENTATIONS)** **Sebastian Möring: Precarious Pixels. Artistic Computer Game Photographs as Media of Care** Many artistic computer game photographs address the presence and absence of care. I would like to show in this talk that they themselves become describable as media of care. The notion of care offers a possibility to view the multitude of artistic in-game photographic works through the lens of one theme and thereby bring them into a coherent context. *Sebastian Möring is a professor of game design at Macromedia University and a media and culture scholar with a PhD in game studies focusing on game aesthetics and philosophy, in-game photography, and green game studies.* [sebastianmoering.com](https://sebastianmoering.com/) // [Macromedia University](https://www.macromedia-fachhochschule.de/de/menschen/sebastian-moering/) After the talk(s) there will be a section dedicated to short announcements from the community, get in touch to reserve a spot: info@berlingamescene.com — same goes if your company is hiring or wants to announce something and you'd like to get a sponsored slot! • • • • • **THE PLAY PART (SHOWCASE)** These are the projects that will be shown during the evening: * **[A permanent echo](https://store.steampowered.com/app/3727200/a_permanent_echo/)**[ ](https://store.steampowered.com/app/3727200/a_permanent_echo/)by Three More Years * **[AFLOME](https://team-blimmm.itch.io/aflome)** by Team BLiMMM * **[Catch That Bus](https://thephantomdriver.itch.io/catch-that-bus-prototype)** by Nael Bachmaann * **[Che Casino](https://chef-andre.itch.io/che-casino)** by Turboschmuser * **[Echoes: Berlin](https://www.instagram.com/echoes__berlin/)** by Stijn Verstraete * **[GØRKJES - finger food fighting](https://store.steampowered.com/app/3614580/GRKJES__finger_food_fighting/)** by Basuramor / MoFX * **[Haunted Cleaner](https://headkino.cargo.site/games-haunted-cleaner-1)** by HeadKino Games * **[Hunting the Hunter](https://greenwavegames.webflow.io/)** by Green Wave Games * **[Incrementoad](https://vennnot.itch.io/)** by Vibe & Sync * **[Jumpless](https://ooleks111.itch.io/thereisnojump)** by Team Lobster * **[Realm Clash - GO!!](https://www.youtube.com/watch?v=bOsTD1LGRZ8)** by PhantoPaw * **[Saber Surfers](https://www.kickstarter.com/projects/morphcat-games/triple-jump-a-platformer-multi-cartridge-for-the-nes)** by Morphcat Games * **[Saloon Tycoon](https://schleuder.games/)** by Schleuder Games * **[Sound Memory](https://github.com/lislis/sound-memory)** by lislis * **[Super Head Ball](https://store.steampowered.com/app/1579000/)** by Seth van Heijster * **[Swimpossible!](https://store.steampowered.com/app/3819490/Swimpossible/)** by Arcane Cabinet * **[Topic Kaleidoscopic](https://2026.award.amaze-berlin.de/games/2026/topic-kaleidoscopic)** by Anna Jonudottir * **[Tulip Season](https://store.steampowered.com/app/4067890/Tulip_Season/)** by Tatiana Kartashova * **[Untitled Car Twinstick Shooter Roguelike](http://iinacho.itch.io/)** by Nacho * **[Winnie-the-Pooh: Black Honey](https://store.steampowered.com/app/3687480/WinniethePooh_Black_Honey/)** by J6 Games * **[With a HEART and a GUN \[...\]](https://wiswis.itch.io/heartgunshoot)** by Wis • • • • • **ADDITIONAL INFO** Since restarting the event in 2023 we have asked attendees to wear a face mask. This requirement feels incredibly anachronistic these days so at the end of 2025 we decided to drop the requirement. That being said, **we ask everyone showing any signs of illness to be considerate and refrain from attending the event**. FFP2 masks will continue to be available at the door and we support anyone who feels like wearing one to protect themselves and others 💜 Are you attending the event for the first time, or are you coming on your own? The Talk & Play Ambassadors will be there to assist and answers any questions you have. Our Safe Space Policy http://berlingamescene.com/safe-space-policy/ encourages the behaviour at Talk & Play. We request that everyone who is affiliated with and participates to the event honours it. Our event is documented by Julian Dasgupta https://www.flickr.com/photos/12601747@N00/albums — for those who don’t want to be appear in any pictures, we're going to distribute stickers at the door to wear and signal this. Alcoholic drinks will not be sold or allowed to be consumed during the event. UE is a partially accessible venue. Feel free to contact us about your access requirements. This event is organised by the [Gamestorm Berlin e.V.](https://gamestormcollective.org/) Get in touch if you have any questions: info@berlingamescene.com

Portrait Drawing on Sunday Afternoon
Sun, Feb 22, 12:00 PMThis group is for everyone who is interested in drawing portraits! For me, drawing has been a wonderful way to gain a new perspective on the world and the people within it. Whether you are just starting out or have been drawing for ages — all levels are welcome :) How it works: 1\. We meet at The Castle pub in Mitte and do short sittings of 15 minutes for each other\. The first sitting is divided into 3 warm\-up sketches\, 5 minutes each\. 2\. Before we start\, everybody writes their name on a blank card \(provided by the organizer\); these cards are then used to randomly pick the model every 15 minutes\. 3\. Usually we do 8 sittings\, with a 15\-minute break in the middle \(so after 4 sittings\, or 1 hour\)\. -> The participation is free, but it is expected that everybody orders something from the bar to support the lovely location. Get out your pencils and let's start! Please bring your own art supplies!

AI Memory and Founders Night | Agentic AI, Knowledge Graphs & AI Systems
Thu, Feb 26, 4:00 PMThis edition of **Global AI Berlin** focuses on one of the most important building blocks of modern AI systems: **AI Memory**. **AI Memory and Founders Night** is an in-person AI meetup in Berlin for **developers, founders, and product leaders** working on **agentic AI systems, AI agents, and production-ready AI architectures**. The event explores how **AI memory**, **knowledge graphs**, **context management**, and **multi-agent systems** are designed and operated in real-world AI applications. The focus is on **practical, production-grade patterns**, not theory. With insights inspired by the Berlin AI ecosystem and organizations such as **Neo4j**, **Google**, **Microsoft**, and **Amazon Web Services**, the talks highlight how teams build **scalable, memory-enabled AI systems** in practice. \*\*\* \#\#\# 🔐 Registration \(Limited Spots\) Primary registration via: [https://globalai.community/chapters/berlin/events/ai-memory-and-founders-night/](https://globalai.community/chapters/berlin/events/ai-memory-and-founders-night/) \*\*\* \#\#\# 🎤 Speakers & Topics **Louis Buys** – CEO, Delta Campus *Incubating the Next Generation of Developers and Startup Founders* **Andreas Kollegger** – GenAI Lead, Neo4j *Context Graphs for Agents – What, How, and Why to Act* **Vasilije Markovic** – CEO, Cognee *Building Memory for AI Agents* **Elizaveta Zinovyeva** – Applied Scientist, AWS *Analyzing Codebases with Multi-Agent Systems on Amazon Bedrock* **Christian Kniep** – Agentic Thinker, MemVerge *MemMachine: Agents That Learn, Memory That Lasts* **Abdel Sghiouar** – Developer Advocate, Google *Taming Agentic AI: Running Untrusted Code Safely on Kubernetes* **Christian Glessner** – Microsoft MVP *Microsoft Foundry and Foundry IQ* \*\*\* \#\#\# 👥 Who Should Attend * AI developers and software engineers * Technical founders and startup teams * Product managers and AI architects * Anyone building **agentic AI**, **AI agents**, **knowledge graphs**, or **memory-driven AI systems**

Soundness Check Circle | Mental Health Support
Sun, Feb 22, 2:00 PMHi, I am Zoe, a software engineer by profession. I have been running this support group since a year 😇 What to expect in the circle: \- The first 45 minutes we can spend to get coffee and settle down \- On a volunteer basis\, each of the attendee will then get some time to share things that they are dealing with\, perhaps for 2\-5 minutes \- You can skip sharing even if you are in a circle\, there's no force \(and there will never be\) on you to share\, staying silent and listening is completely ok \- Attendees can recommend books or reading material if they like ///// ….. /////// Code of conduct: 📓 Please arrive on time. There are no requirements or expectations of any kind. Speaking is encouraged but not compulsory. All issues are legitimate and deserve attention. Everyone is entitled to share their experience, including yourself. Speak honestly and respectfully. Try not to downplay or invalid other people's feelings, or your own. Pay attention to physical and emotional boundaries. Avoid raising your voice, interrupting or talking over anyone else. Be aware of how much you’re participating so everyone gets a chance to speak. Refrain from giving unsolicited advice; what works for you may not for others. Respect privacy during this dialogue and beyond. What is said during the Meetup is not meant to be repeated outside. Notify the facilitator if you feel distressed or upset, or if you find someone's behavior inappropriate. Feel free to step out if you need to. Last but not least, have respect for everyone’s religious / cultural / nationality / race / gender / sexual / diverse backgrounds. ☀️

Data Engineering at Superhuman: from writing assistant to agent platform
Tue, Feb 17, 5:30 PMJoin us on February 17 as **Superhuman’s Data Engineering team** shares examples of **how they scaled from a writing assistant to an agent platform**, unified analytics and ML data, and migrated core systems without slowing product delivery. ✅ **Registration**: https://gram.ly/4tfKSQY 🚀 **Enabling Rapid Experimentation: Unifying Analytics and ML Data in Databricks** Enabling teams to rapidly experiment with new AI models requires breaking down silos between analytical data and ML training datasets. At Superhuman, we consolidated both into Databricks as we scaled from a writing assistant to an agent platform. In this talk, we will: * Share our journey from our fragmented data systems to a unified platform in Databricks * Walk through design choices on how we organize Workspaces, Unity Catalog, and data ingestion * Explain how we apply and manage our privacy policies, governance, and access control 🚀 **Rebuilding the Engine: Migrating Data Systems While Keeping Products Moving** During this talk, we'll explore how to migrate core data systems while maintaining product velocity amid organizational and architectural change. We’ll cover: * The migration philosophy behind translate vs. transplant, and when each approach makes sense * Key data validation challenges encountered during system migrations * How to scope migration efforts realistically under time and delivery pressure * Architectural trade-offs and lessons learned from high-impact decisions **About Speakers**: **[Niels van Kaam](https://www.linkedin.com/in/niels-van-kaam-aa731768/)** is a tech lead for the ML Data team at Superhuman, where he’s building the data foundation for the company’s transition from a writing assistant to an agent platform. Previously, he worked on large-scale data systems for ad-tech at Amadeus Berlin and on geospatial applications for startups in the Netherlands. **[Dave Heberer](https://www.linkedin.com/in/dave-heberer/)** is a software engineer at Superhuman with nearly 25 years of experience building data infrastructure across major tech companies. His background includes work at Microsoft, Tableau, and Facebook, spanning operating systems, computer vision, gaming platforms, and large-scale data and analytics systems. **💥 Who should attend?** (Data) Engineers making design decisions amid organizational change and rapid product development. **Agenda:** ✨ 18:30–19:00: Registration and networking ✨ 19:00–20:00: Talk ✨ 20:00–21:00: Mingle with our team **✅ Where:** In-person, Superhuman Berlin hub **✅ When:** Tuesday, February 17 **✅ Language:** English ✅ **Registration**: https://gram.ly/4tfKSQY **The event is free. Registration is mandatory**. Due to a limited number of seats, the invites will be sent to a limited number of interested guests on a first registered, first invited basis. Please check your inbox for a confirmation email about your attendance.

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