About us
We are the Silicon Valley local chapter for the Association for Computing Machinery's (ACM) Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH).
Our mission is to promote the generation and dissemination of information on computer graphics and interactive techniques.
Our purpose is to foster a membership community whose core values help them to catalyze the innovation and application of computer graphics and interactive techniques.
We meet roughly every month, usually on the third Thursday. Our chapter has been officially meeting for over 15 years, but it goes back over 35 years.
We hold an annual presentation of the SIGGRAPH Electronic Theater, a video presentation of cutting edge computer animation from the recent SIGGRAPH conference.
Topics we have covered: VR/MR/AR, Visual Effects (VFX), Game Development, Animation, Mobile, Ray Tracing, CNN, Model Creation, Web, 3D Printing, New Standards,….
Past speakers have come from: Industrial Light & Magic (ILM), Unity, Stanford, NVIDIA, Pixar, UC Berkeley,….
Email
silicon-valley-chapter@acmsiggraph.org
YouTube channel
https://www.youtube.com/channel/UCLJTaJsPsMVRGEqG9dg9u3A/
Twitter @SVSIGGRAPH
https://twitter.com/SVSIGGRAPH
Facebook
https://facebook.com/sv.siggraph
Website
silicon-valley.siggraph.org
Instagram
instagram.com/sv.siggraph
Silicon Valley ACM SIGGRAPH
Upcoming events
1

Medical XR: From Experimentation to Practical Reality
·OnlineOnlineZoom & YouTube
Laura Kusumoto, Advisor & Principal Consultant, IterationZeroAbstract:
Extended reality (XR) for healthcare has been “just around the corner” for more than two decades. Yet beneath the hype cycles, a substantial body of engineering, clinical validation, and enterprise deployment has been steadily maturing around viable use cases.
Immersive technologies like AR and VR have demonstrated measurable impact across mental health, pain management, speech therapy, rehabilitation, surgical planning, medical education, and more. Pilot programs show engagement. Clinical studies demonstrate efficacy. And yet, mainstream adoption remains limited.
In this talk, Laura Kusumoto traces the broader evolution of medical XR—from early research systems built under severe real-time and hardware constraints, to today’s applications running on industrial and consumer off-the-shelf platforms. Landmark developments in the field will be highlighted alongside examples from Laura’s hands-on work, including avatar-based military medical simulations, emergency response training, nurse education research, enterprise VR pilots, and large-scale healthcare adoption initiatives.
Through historical perspective and practical case studies, this presentation will examine:
● How immersive technologies offer unique solutions
● Engineering constraints unique to medical XR
● Where realism matters (and where it doesn’t)
● Lessons learned from scaling beyond pilot programs to thousands of users
● Security, regulatory, and EHR integration realitiesFinally, the talk will look forward. How are medical XR developers and healthcare systems navigating the volatility of today’s VR/AR marketplace? What new opportunities and unsolved technical challenges are emerging? Where does AI meaningfully augment XR—and where does XR reshape how AI is experienced in care delivery?
Medical XR is no longer experimental. The question is not whether immersive systems can work in healthcare, but how we design them to integrate into clinical workflows, meet regulatory and safety standards, and scale in ways that are sustainable, cost-effective, and clinically responsible.
https://www.iterationzero.io/***
Bio:
Laura Kusumoto is a technology and innovation leader whose career spans spatial computing, enterprise innovation, and digital health. Her early work with Forterra Systems advanced multi-user, networked virtual environments for military and medical simulation—pioneering applications of interactive 3D graphics for training and collaboration. Later, providing innovation services at Kaiser Permanente, she developed processes for vetting and promoting new digital health tech offerings, supporting the best in class for adoption in POCs and piloting.
Laura has led emerging technology initiatives in Meta, Deloitte, Disney, LEGO, Intuit, and the U.S. Veterans Administration, defining frameworks to assess and scale AR, VR, and AI solutions in complex organizations. Today with IterationZero, Laura bridges enterprises and startups developing AI-powered immersive platforms for health and well-being.
Laura serves on the boards of the Virtual World Society and XR Women Global, and on the Advisory Board of the International Virtual Reality in Healthcare Association (IVRHA).
https://www.linkedin.com/in/laurakusumoto/39 attendees
Past events
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