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Basics of 3D Rendering with Metal in Swift

Photo of Jean-Pierre Simard
Hosted By
Jean-Pierre S.
Basics of 3D Rendering with Metal in Swift

Details

This talk will cover the basics of 3D rendering with Metal in Swift, a brand-new graphics API for the iOS platform.

Warren will start with a brief rehash of the basics. Then he'll dive deeper into interesting stuff (that'll assumes some familiarity with linear algebra and graphics programming).

About Warren:

Warren Moore is an independent software engineer, speaker, and writer. Most recently, he worked on camera and photo apps at Apple, Inc.

Since his departure he as been writing about Metal at http://metalbyexample.com.

Say hi: @warrenm (https://twitter.com/warrenm)

Schedule:

6pm: Doors open.

6:30 - 7pm: Refreshments and light snacks.

7pm (SHARP): Presentation + Q & A

Post, you're welcome to stay for beers and conversation.

Location:

The Realm office is on Townsend between 2nd and 3rd (right by Caltrain)

Getting there:

• 5-minute walk to the King St. Caltrain station. 20-minute walk from the Powell St. BART Station.

• Bike Parking - you can bring your bike up, but you'll need to carry it up the stairs. The building doesn't have an elevator.

Thanks to:

Realm (http://realm.io/) for hosting and providing refreshments.

Want to present at the next meetup?

Email: Arwa - aj@realm.io

Photo of Swift Language User Group (San Francisco) x Cocoaheads SF group
Swift Language User Group (San Francisco) x Cocoaheads SF
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Realm
148 Townsend St. 2nd Floor · San Francisco, CA