Mobile Game Development
Meet other local people interested in Mobile Game Development: share experiences, inspire and encourage each other! Join a Mobile Game Development group.
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Frequently Asked Questions
Yes! Check out mobile game development events happening today here. These are in-person gatherings where you can meet fellow enthusiasts and participate in activities right now.
Discover all the mobile game development events taking place this week here. Plan ahead and join exciting meetups throughout the week.
Absolutely! Find mobile game development events near your location here. Connect with your local community and discover events within your area.
Mobile Game Development Events Today
Join in-person Mobile Game Development events happening right now
DevCommunity - DC/NY Meetup
**Schedule**
5:00 pm - 5:30 pm - Sign-in/Meet and greet/networking
5:30 pm - 7:00 pm - Break the Cloud Lock-in: Building Adaptive Intelligence Orchestration with DIO
7:00 pm - 7:45 pm - Leaning on the SQL: Crafting Resilient Data Layers
**Talk and Speaker Details**
**Time**: 5:30 pm est.
**Title**: Break the Cloud Lock-in: Building Adaptive Intelligence Orchestration with DIO
**Summary**:
AIaas are often stuck in a binary choice: pay the "token tax" for convenient Cloud APIs or manage the complexity of local open-source models (Llama/Mistral) yourself. The future belongs to a hybrid architecture—but the routing logic shouldn't be spaghetti code. In this session, we introduce DIO (Distributed Intelligence Orchestration), a new open-source framework designed to bridge on-premise infrastructure and cloud capabilities. We will move beyond theory and look at the code behind the Federated Decision Engine (FDE)—the algorithm that allows you to dynamically route prompts based on privacy, cost, complexity, and more.
**Session Takeaways:**
\- The DIO Architecture: A technical deep dive into the open\-source framework that decouples your application from specific model providers\.
\- Live Integration: How to implement the DIO SDK to build a "Smart Router" that connects the best of both world for Cloud & On Prem Intelligence\.
**Speaker**: Snow Zhao
**Speaker Bio**:
Founder & CEO of AIgentic \| Ex\-Meta engineering leader\. Building the future of professional services with precision & trust\.
Snow has decades of Silicon Valley experience building and scaling technology organizations at Facebook, Block (Cash App), and Groupon. She is currently building at AIgentic, an applied AI company designing robust, trustworthy AI systems for professional industries. She leads global teams that delivered secure, high-performance systems used by billions, from product infrastructure behind Messenger’s rewrite and end-to-end encryption, to architecting enterprise AI platforms that bridge traditional sectors with digital transformation. Her work has spanned mobile, security, open-source, federated architecture, AI-powered automation, cross-platform software ecosystems, and more — always guided by the principle that engineering excellence is a human discipline as much as a technical one.
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**Time**: 7:00 pm est.
**Title**: Leaning on the SQL: Crafting Resilient Data Layers
**Summary**:
Most apps need to persist data. The mechanisms for persisting vary, from key-value pairs to relational databases to files and more. SQLite is the de-facto standard for persistence in mobile apps: it ships with every Android and iOS app.
This session looks into best practices for SQLite data persistence, drawing from practical, digestible, real world examples. We look into when one should lean on the SQL versus when to perform data manipulation in application code. We look at some examples of constraints that you might have written in Kotlin/Swift, and how expressing them in SQL instead can offer data consistency and integrity benefits.
A major focus of the session is on migrations. Data schemas inevitably evolve, and executing migrations carefully is essential, as mistakes can have severe consequences, including data corruption. We look into best practices for migration, including when to do migration in application code versus in SQL. We also examine some real world migration examples beyond the simple case of adding a column with a default value.
Finally we look at migrations that cross data sources. This could occur if for example you were persisting data in a key-value store but you now want to migrate that to a database table. This must be done in application code but can you still take advantage of database migrations? Can you cover your migration code with unit tests?
**Speaker**: Kiran Raon
**Speaker Bio**:
Two decades as a developer, got into Android in 2010. Adopted Kotlin in 2017, had my first attempt at KMP in 2019 (when it was still called KMM).
Worked on and off with iOS and web client technologies throughout my career, also dabbled in other cross platform technologies. Full-fledged Mobile developer since 2023.
**How to find us:**
1680 Capital One Drive, McLean, VA 22102
We'll be located in C2 **100 D/E**. The area is publicly accessible. If you can't find it, you can ask the front desk for directions to the **C2 100 D/E**
**Attending Virtually?**
[https://us06web.zoom.us/j/84418455380?pwd=fJczZgKv2BaGVPLi7azEr3XAJMPvBR.1](https://www.google.com/url?q=https://us06web.zoom.us/j/84418455380?pwd%3DfJczZgKv2BaGVPLi7azEr3XAJMPvBR.1&sa=D&source=calendar&usd=2&usg=AOvVaw2giIJenXoEsPXfYgNs_atJ)
Meeting ID: 844 1845 5380
Passcode: 369382
**Parking**:
You can park at
1680 Capital One Drive; this garage has a sign indicating public parking.
Or at the WEGMANS parking lot.
"All One Type" Tournament on Pokemon Scarlet and Violet
This is a 21+ Event at a Bar, for Adult Pokemon Fans Only.
For this event, we will be having a free friendly tournament amonst attendees! No gyms will be active this month to encurage tournament participation.
Tournament 1: "All One Type" Tournament
Format: bring 6, play 4 singles. Best 2 out of 3 per round. Double knockout bracket.
Team Construction: All pokemon on your team must share a common type. No Legandary Pokemon from the Legendary Pokemon Clause.
Clauses: All Standard Clauses will be in effect for this event. For more information, go to https://www.dcpokemon.com/tournament-rules
Terastalization is allowed for this event. Tera Type does not need to be the type that matches your Pokemon's common type.
Season Points Awarded for this Event: 1st: 10pts, 2nd: 8pts, Top 4: 6pts, Top 8: 4pts, Any wins: 2pts, No wins: 1pt Best Sportsman: 3 additional pts.
Everyone writes down 6 pokemon chosen with: (Not shown to opponents)
a) Items
b) Abilities
c) EVs/IVs
d) Moves
e) Tera type
Use TeamSheet: https://www.pokemon.com/static-assets/content-assets/cms2/pdf/play-pokemon/rules/play-pokemon-vg-team-list-2023.pdf
**We will have some printed for you at the event or you can fill it out in advance and email it to dcpokemonleague@gmail.com as these are NOT to be shared to the other players. They are just for Becky to make sure everyone follows the rules of the tournament.
Come Play Manhattan Project: Energy Empire
We planned on playing Manhattan Project: Energy Empire a couple of weeks ago, but it didn't work out. So we are trying again!
We have two copies of the game. So we can accommodate 10 players. RSVPs will be set at 10. Anyone joining after the 10 spots are full will be put on the waiting list. If you have a copy of MM:EE, then let us know, and we will increase the RSVPs.
Manhattan Project: Energy Empire Description: From the ashes of war, nations rise to power in the atomic age! In ***Manhattan Project: Energy Empire***, each player takes control of a nation struggling for power in the latter part of the 20th century. They build up their nation’s industry, commerce, and government by acquiring resources, building structures, and tapping sources of energy.
The major threat in *Energy Empire* is not war, but uncertain global impacts, that result from side effects of industrialization and pollution. Many actions come with a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of industry, and can also help avert global crises.
*Energy Empire* uses worker placement, tableau-building, and resource management mechanics. On each turn, a player can choose to either work or generate. On a work turn, a player plays a single worker on the main board, then uses workers and energy to activate cards in their tableau. Players may spend energy to use an occupied space on the main board, so no spaces are ever completely blocked. On a generate turn, players get to renew their supply of energy by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.
Mythic Bastionland & Into the Odd - One Shot RPG
GM Anne will run a Mythic Bastionland one-shot and GM Jason will run an Into the Odd one-shot! Explore strange Bastion and its environs either in a medieval-ish or industrial revolution-ish setting. (Same game designer, same universe, same mechanics, different time periods.)
In Mythic Bastionland you are a company of Knights sent to explore a Realm and seek out its Myths, which could be anything from a monster or a strange phenomena to an outright invasion.
In Into the Odd, Bastion sits as the smoke-shrouded hub of mankind, surrounded by a world of lurking horrors and cosmic interference. You are an Explorer, braving places too far for maps and too old for records. Your expeditions touch the bizarre, wondrous, and horrific.
New players welcome! No prep needed!
**Where**: Your Hobby Place in Old Town Alexandria
Looking for a place to play in-person RPGs and make new friends? Burnt out on internet D&D? Interested in trying games like Shadowdark and Dungeon Crawl Classics? Look no further than DMV RPG - Open Table!
Whether you're a seasoned player or just getting started with tabletop role-playing, our group offers a welcoming, inclusive, and safe environment for all gamers to gather and embark on epic adventures together. From Dungeons & Dragons to sci-fi sagas, there's something for everyone here. Join us for regularly scheduled meetups, make new friends, and unleash your imagination in a fun and collaborative setting. Let the games begin!
**Rules**: always teachable at the table
**Gaming is for everybody**: Welcoming, inclusive, and safe
**Pregens**: the GM will have pre-made characters so you can jump right in
**Game**: Old School & New School, but likely lightweight
**Multiple GMs**: We run games in a rotating GM format, so come to play and make friends, but we'll be looking for your interesting one-to-three shots to try
Magic The Gathering League Play - 3 Gear Games
**Join us for our very first MTG League Play!**
Are you ready to elevate your Magic the Gathering experience to new heights? Look no further! 🚀✨ We're thrilled to invite you to join our Magic the Gathering League Play – where the realms of strategy, skill, and camaraderie converge. Whether you're a seasoned veteran or a novice spellcaster, there's a place for you in our League Play.
\* **Date**: Thursdays starting January 4th
\* **Time**: 6pm - 9pm
\* **Cost**: This event will be $15 and $7.50 for pass holders/ gold patrons. Each participant will receive a booster pack with purchase and a 2nd pack after playing a round. **(Pay at the shop the day of the event)**
\***Place**: 3 Gear Games 25 C Street, Laurel MD 20707
--**Game Room Code Of Conduct**--[https://www.3gearstudios.com/service/code-of-conduct/](https://www.3gearstudios.com/service/code-of-conduct/?fbclid=IwAR054LDLzN5OeBImBfQpND1a_83AGAxPeFHwMO303UD3Z7rggbPn-TRYH64)
Email questions to 3geargames@gmail.com
Google Build with AI Series (D.C) - Production-Ready AI and Multimodal Agents
**Important:** Register on the [event website ](https://www.aicamp.ai/event/eventdetails/W2026031207)is required for admission.(RSVP is turned off on meetup)
**Description:**
Join Google Cloud for the 2-days agentic AI bootcamp to learn how to build production-ready AI and multimodal agents.
**Day 1: The ‘Now’ – Solving for Scale**
Start building tools. Day 1 is dedicated to bridging the "Proof-of-Concept Gap"—the difficult space between a successful demo and a live, enterprise-grade application. We are moving beyond the novelty of "cool prompts" to focus on the engineering rigor required for the real world.
**Day 1: What to Expect:**
* \- Architecture for Scale: Learn how to design robust AI systems that don't just work once\, but work every time\.
* \- Data\-Driven Evaluation: Replace subjective "vibe checks" with rigorous\, programmatic assessment\. Implement adaptive rubrics and tool\-use metrics to ensure reliability\.
* \- Security: Deep dive into enterprise\-grade protection for AI workloads\.
*
**Day 2: The ‘Next’ – Capturing Innovation**
The era of the text-only chatbot is evolving. Focus on the bleeding edge of AI: Multimodality. We’ll explore how to build intelligent agents that can see, hear, and respond to the world in real-time, creating immersive experiences that feel more human than ever before.
**Day 2: What to Expect:**
* \- Multimodal Gemini Agents: Coordinate agents to analyze video and audio while maintaining character consistency across multi\-turn image generation\.
* \- Intelligence Beyond RAG: Move past simple retrieval with hybrid search\, context engineering\, and multi\-agent pipelines\.
* \- Real\-Time Live Interaction: Build low\-latency\, interruptible agents that "see" and "hear" using the Gemini Live API and bidirectional streaming\.
**Who Should Attend?**
This hands-on workshop is designed for software developers, data scientists, and AI practitioners who have some experience building applications or working with models, and are looking to productionize them. To get the most out of the labs, you should have foundational knowledge of a programming language like Python and be comfortable using the command-line interface. While expertise is not required, a basic understanding of Cloud computing concepts, web APIs, and containerization technology like Docker will be highly beneficial.
To participate, you must bring your own laptop and power cable. The activities are intended for laptops and cannot be completed on a tablet or phone.
Mobile Game Development Events This Week
Discover what is happening in the next few days
Play at the Library: A Video Game Showcase
*A series of pop-up arcades of locally-made games!*
The Washington, D.C. Chapter of the International Game Developers Association (IGDA DC) has partnered with the D.C. Public Library to host a series of showcases at library branches across the city.
**At these showcases you can come play games made by local developers and learn about how those games were made!**
Saturday, March 14, 2026
2-5pm
Lamond-Riggs/Lillian J. Huff Neighborhood Library
5401 South Dakota Ave NE, Washington, DC 20011
(Near the Fort Totten Metro Station)
Family-friendly and appropriate for all ages (recommended for children ages 7 and up mainly because video game controllers are hard for younger children to use.)
Come out and support your local community of game developers!
Sunday Boardgaming @ Panera
Open gaming at Panera! New players welcome. We have many games on hand or you can bring your own. We are happy to teach or learn one of yours.
Bowie Sci-Fi/Fantasy Game Factory
Playtesting Agent and Battle-scale of the Zone-17 role-playing and miniatures game.
Colt Express
We will be playing up to two games of Colt Express. All experience levels welcome. Expect the game teach to start promptly within the first 10 minutes.
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels.
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.
At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
Find [here](https://www.youtube.com/watch?v=4RCXK0EX4AA&pp=ygUYaG93IHRvIHBsYXkgY29sdCBleHByZXNz) a how to play video on YouTube.
Find [here](https://boardgamegeek.com/filepage/107657/colt-express-game-rules-in-english) the rulebook.
Note: Please remember to update your RSVP if you can not attend the event. By updating your RSVP when you can't make it other players on the waitlist will have a chance to attend. No-shows may make it harder to attend future meetups. Also, all library rules apply to this meetup event. Mainly that no food is allowed in the library. Covered drinks are allowed.
DC Service Jam 2026
**DC Service Jam is back.** This March, SD:DC is hosting the DC edition of Global Service Jam 2026 week. We are part of a worldwide movement of designers, strategists, and curious minds who come together to build real service concepts from scratch.
From **Saturday March 14 to Sunday March 15**, you'll work in a small team around a secret theme revealed at kick-off. No briefs, no client. Just hands-on design, rapid prototyping, and plenty of Post-its.
This year we're bringing AI into the mix. Throughout the weekend we'll look at how AI tools can support service design work, as a sensemaking tool, to build artifacts faster, and to push prototypes further.
**WHAT TO EXPECT**
**Saturday March 14th**
* **9 - 10am:** social / breakfast (theme reveal + team formation)
* **10am - 6pm:** full day of research, ideation, and prototyping (meals provided)
* **6:30pm (optional):** social / happy hour (nearby bar)
**Sunday March 15th**
* **9 - 10am:** social / breakfast
* **10am - 12pm:** finalize prototyping & storytelling
* **12pm - 2pm:** present your work and share what DC made with the world
**WHO SHOULD COME**
You don't need to be a service designer. If you're a UX or product designer, strategist, public servant, researcher, or just someone curious about how services actually work, you're welcome here.
**LOGISTICS**
* **Dates:** Saturday March 14th & Sunday 15th (ending at 2pm)
* **Venue:** SteamPunk, McLean, VA
* **Capacity:** 50 spots only (first come, first served)
* **Attendee fee:** $60\* (covers meals, materials, and space)
*\* If the fee is a barrier for you, we have a limited number of discounted tickets available, just reach out to Sergio Venegas directly for a code.*
**WHAT TO BRING**
✔️ An open mind and a willingness to make things
✔️ Laptop and charger
✔️ Curiosity about Service Design (no experience needed)
**Follow SD:DC on LinkedIn and @DCServiceJam on Instagram for updates!**
\*\*\*
Many thanks to our host and sponsor, **SteamPunk**
*Design. Disrupt, Repeat. Steampunk is anchored by a startup culture with a customer-centered delivery approach. We put our Federal government clients in the center of everything we design, develop, and deliver to drive high quality mission impacts and user experiences at speed.*
Mobile Game Development Events Near You
Connect with your local Mobile Game Development community
Board Game Garage Sale
Head out to FANGs 2nd annual board game garage sale! **We will have multiple sellers and hundreds of games!** We're selling games from 5pm - 8pm.
Swing into the event room on the first floor and pick up some great "new to you" games. Grab a beer while you're there and tip our bar tender friends
Seventh Son has a small parking lot & street parking is free on Sundays. They will also have a food truck.
You can play your games in the Sun Room (up stairs) or at the tables in the main bar.
Prototype, Play, and Build Workshops (In-Person @GameArena)!!!
This month, we are in-person at GameArena!!! We will also be joined by students and their games from [Shawnee State](https://www.shawnee.edu/game-design-programs)!
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Join us for our our monthly COGG Prototype and Play event @GameArena! Come to play and showcase your games.
We're back in the upper levels of the catwalk mezzanine area. It'll be packed with lots of camaraderie playing your game(s) and other's games on the 2nd floor as well as the 1st floor in the gaming room below the mezzanine.
Light snacks and water provided but you can buy food and drinks at the bar (alcoholic drink ID required).
[https://www.game-arena.co/menu](https://www.game-arena.co/menu)
**Attendees:**
Don't have a game to show? Not a problem! All are welcomed and invited from all ages and backgrounds. The more we can have to play test our games the better!
**Developers:**
Do you have a game that you would like to get critical feedback on? Would you like an excuse to work on a game with other talented artists, programmers, musicians, designers, and writers? Digital, table-top, non-experienced developers, and the like are welcomed! We'll provide signage for your game to help others learn more about your work. Wifi, outlets, tables, and seats (though standing tables also) are available.
Come to the Prototype and Play workshop to collaborate and meet local game developers for an evening of epic and raw game play fun! Play works-in-progress, show off your own game, work with others to add polish to a game, or even lend your talents to other fellow developers.
Can use South Garage at the Gateway with a $5 voucher on your way out.
75 E 11th Ave, Columbus, OH 43201
[https://maps.app.goo.gl/UwgveUYG37Jy7RtS9](https://maps.app.goo.gl/UwgveUYG37Jy7RtS9)
If you have any questions or comments, as always, feel free to reach out to us at [info@thecogg.com!](http://info@thecogg.com!/)
Unity GameDev Hangout – Tools, Workflows & Open Discussion
This is a relaxed, community-driven Unity GameDev meetup.
There’s no strict agenda this time — just developers getting together to talk shop, share projects, and exchange ideas.
**Some topics that may come up (based on attendee interest):**
• Frame Debugger & performance tooling
• Addressables & additive scene workflows
• Input System, localization, responsive UI
• AI integration approaches
• DevOps & LiveOps experiences
• Full lifecycle: idea → cross-platform publishing
• Favorite Asset Store tools and hidden gems
• Weird Unity quirks we’ve all run into
*Nothing is locked in.*
Bring a project if you’d like.
Bring a question.
Bring a lesson learned.
Or just come hang out and meet other developers.
All skill levels welcome!
TBD
**Important time note:** Please plan on arriving between 5:30 and 6:00 as the elevators lock after 6 and you'll need to message us and we'll need to come get you.
The building address is 4450 Bridge Park
The entrance is 6620 Mooney St, Suite 400
**Abstract**
TBD
**YouTube Link**
TBA
NSCoder Night
Bring your work or your hobby, hang out, and code with us.
Follow @buckeyecocoa for more information.
Code Anywhere by Talking to your Phone
Drake Lundstrom is presenting:
Code Anywhere by Talking to your Phone
Abstract:
Have you heard the trend of people deploying code anywhere from checkout lines to doctors' offices? In this talk, you will learn how to talk to your phone and have an app on Azure to show your friend 5 minutes later. The basic DevOps tools you already know, plus a little bit of AI magic, are all you need!
If you want to follow along, the demo will be in Azure with GitHub Actions and GitHub Copilot, and you can have it set up on your phone by the end of the session. Just come in with an Azure account and a GitHub repo.
Join us for pizza, drinks, and networking @ Improving's office. Doors open at 5:45.
From Idea to Working App in Minutes: The Agentic Development with Amazon Kiro
Discover Kiro, AWS’s innovative development environment that adapts to your workflow. Whether you prefer specification-driven development or a more intuitive, vibe-based approach, Kiro empowers you to build applications your way.
In this session, speakers will explore Kiro’s core functionality and its evolution through re:Invent 2025, along with demonstrations of prompts used to create APIs, hooks, and steering documents.
In the latter part of the session, watch as we build a complete example from scratch, showcasing Kiro’s agentic AI workflow in action for spec-driven development and vibe coding.
What You'll Learn - Core Kiro concepts and development philosophy
Feature evolution: pre and post re:Invent 2025
Practical examples: API creation, hooks, and steering docs
Live coding demonstration with real-time problem solving
Who Should Attend - Developers, solutions architects, and technical leaders interested in modern AWS development tools and AI-assisted coding workflows.
**Speakers Bio:**
Matthew Jorat: Matthew Jorat is a Customer Solutions Manager at AWS with nearly three decades of expertise in AI, cloud transformation, migration, modernization, IT, technology, and business. His career spans infrastructure engineer, solutions architect, security auditor, customer success director, support and services director, and operations officer. He was an early adopter of AWS services as a customer, and his current role at AWS uniquely blends his technical and business skills as he partners with executive teams to translate strategic priorities into measurable business outcomes through cloud adoption, AI implementation, and operational excellence. Matt leads end-to-end AI initiatives for enterprise customers, identifying high-impact use cases and maintaining relentless focus on measurable ROI. He holds eight AWS certifications and serves as Adjunct Professor at Franklin University teaching cloud computing and AWS architecture. His expertise encompasses GenAI, agentic AI systems, migration, modernization, and optimization strategies that drive transformation at scale.
[https://www.linkedin.com/in/mattjorat/](https://www.linkedin.com/in/mattjorat/)
Girish Bhatia: Girish Bhatia is a seasoned technology delivery leader with deep expertise in cross-domain program management. He holds multiple AWS certifications, including AWS Certified Solutions Architect – Associate, AWS Certified Developer – Associate, and AWS Generative AI Practitioner, and is also an AWS Community Builder. Girish brings over two decades of experience in the information technology industry.
Throughout his career, Girish has led major technology-driven business transformation from modernizing on-premises applications to driving large-scale cloud migrations. His work includes API-based integration platforms, data-center and mainframe modernization, and enterprise cloud adoption initiatives.
Based in Columbus, Ohio, Girish works at a tech-forward fintech company. He is passionate about AWS serverless architectures, Generative AI and emerging cloud technologies. An avid learner and builder, he continues to explore and apply the latest innovations in AWS to help organizations accelerate their digital transformation.
https://www.linkedin.com/in/girishbhatia/[https://www.linkedin.com/in/girishbhatia/](https://www.linkedin.com/in/girishbhatia/)
**THANK YOU** *Franklin University* for hosting our meetup! To learn more about *Franklin University*, please visit their website: https://www.franklin.edu/
**DIRECTIONS**
Franklin University
Fisher Hall
300 E. Main St, Columbus, OH 43215
Map: https://maps.app.goo.gl/jxjBA2hUmS5qrvhq8
Parking is FREE! Please park in Lot C in front of Fisher Hall. See attached map.
NOTE: Map the address only. When mapping with Google Maps it may use the Fisher Hall at OSU, which is NOT correct.
**Want to sponsor the pizza and/or bar tab?**
Please contact me if you would like to sponsor this meetup's pizza and/or bar tab: angelo@mandato.com





























